Embedded Dice Support - Page 14 of 14

I will repeat what I said… QUOTE - Page 14 - Board, Card, RPG Reviews - Posted: 21st Aug, 2018 - 11:32pm

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Discuss  Embedded Dice Support This just for you to see how Dice Rolls are formulated. This only works for Game Master's who have GMaster status and requested it for their Game.
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Post Date: 4th Aug, 2018 - 12:18am / Post ID: #

Embedded Dice Support
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Embedded Dice Support - Page 14

Actually, while the repeated 20s may not actually be complained about, they have been noted as an example of the bias being spoken of.

For a median, are you talking about introducing a bell curve towards the median of results? That would be just a repeat of the same problem, though with a differing trend.

As to the potential problems with my open line suggestion, I don't see there being significantly more issues than we already face with people making mistakes, but perhaps I am wrong there.

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4th Aug, 2018 - 12:45am / Post ID: #
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Ignoble says...

international QUOTE (Daishain)
... They have been noted as an example of the bias being spoken of.

When I get chance I do read all Posts even going back several days sometimes to see what I missed, what was moderated and so forth so I am well aware of the comments, the sarcasm about the Community's features, the bickering about how Players play the game and so forth. There are mentions made here and there specific to the outcome of Rolls especially when they are not favorable but I do not consider them because it is not an actual Support request… just complaining when the rolls are not as the Player deems they should be.

Let me elaborate more on the median, hopefully I will make it clearer now and then you can say if that will suit you (Plural):

The complaints that stand out are about "1s" and repeated rolls so rather than having the rolls made by the system be automatically accepted we will interrupt with some tweaking.

For instance, this is the current Dice row: D20 rolled 5 times. The normal outcome might be: 1, 4, 4, 13, 20

1 and 20 are min and max and 4 repeats, so the tweaking will be in this fashion:

For "1" lets roll again this time between 1-5, if its a "1" again then it really is a "1" if not take the new number.

For "20" lets roll again this time between 15-20, if its a "20" again then it really is a "20" if not take the new number.

For the second "4" lets roll again this time between 2-6, if its a "4" again then it really is a "4" if not take the new number.

With all that extra coding on those 20 fields and options that make up the Embedded Dice there will be less chance to see repeats and constant maximum / minimum rolls.



21st Aug, 2018 - 1:45pm / Post ID: #
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Ignoble says...

I have not received feedback so I just went ahead and did two things that apply only to the Dice related to the Quick Reply box within Topics:

1. The Dice box is much smaller with no scrolling. On small mobile devices you may need to scroll on the X axis to see the last option for the "Amt." Drop down menu but it is far better than loads of scrolling as it was before.

2. There is a new "Shall I Tweak Rolls?" checkbox that is already checked by default. If it is used then your Dice rolls will be slightly tweaked based on my description above though to what level or how it is done I will not mention here so I can get more unbiased feedback. When a line of rolls is tweaked then "+ tweaked" will show for that line but there will be no indication as to which number was tweaked only that one of them within that line was tweaked.

Feel free to use in your games and see if it better serves your purposes. If it does I will port it over to the "Add Reply" page and add in some conditions for its use.



21st Aug, 2018 - 2:33pm / Post ID: #
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Page 14 Support Dice Embedded

Ignoble says...

Extra Bonus: Since I was on a roll (Pun intended) I added something that Dungeon Masters / Game Masters may like which is the ability to see all Dice rolls, made within their games, without delay.

There are some things to consider, for instance a Player still has 30 minutes to edit (Redo) their rolls if they think they forgot something. Therefore, if you rush to use their rolls then you might end up with a problem if they change it later. Even so, this will be great for the Dungeon Master / GM because they will not have to wait to see their own rolls and can make calculations right away.



Post Date: 21st Aug, 2018 - 11:14pm / Post ID: #

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Okay, I'm not sure how you thought the tweaks, as described, would actually help the issue. That just covers it up with a new one.

Introducing a new bias away from the extremes would reduce the occurrence of said extremes, but it does not actually get you closer to the goal of an unbiased data set.

I will say that I much appreciate the ability to see rolls ahead of when they're unveiled to everyone else.

21st Aug, 2018 - 11:32pm / Post ID: #
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Ignoble says...

I will repeat what I said…

international QUOTE (JB)
... Tweaked based on my description above though to what level or how it is done I will not mention here so I can get more unbiased feedback

Therefore, if you assume it covers it up with a new issue then do not use it. There is no obligation or rule with regards to the use of the Dice system for Role-playing Games. Feel free to uncheck box or just use Add Reply where it has not been implemented.



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