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Thanks a lot for implementing this, it's great!
Although I also have improvements to suggest as well.
At the moment, negatives show up with +- in front which is not aesthetic and a bit ambiguous.
Second, I have to search specifically for natural 20 or 1 results, it would be nice to have a maximum die result show up underlined or in italics or both.
Third, and I imagine this would be difficult to implement, exploding dice. On a maximum result some dice should roll again, perhaps in brackets like "25(19)". I know I would use this to confirm critical hits on the d20 and in the World of Darkness system, a 10 on a d10 is rolled again to add more successes. If it's easy to implement, it would be nice, but I can live without it. Perhaps you could poll the members to see if they want it?
I assume the first two can be done quickly, but I hope I don't sound too nagging with this post.
I will see what I can do to emphasize the maximum and minimum on the D20 and possibly include something to make the additional roll.
I won't worry about other systems until they actually appear here and become needed.
Embedded Dice System Explode / Implode
This took a lot more coding than I thought it would but the Dice system now has an option to show Explode and Implode on the Dice results. The following will happen:
* When a D20 is rolled and a natural 20 is the result it will highlight the die result with a yellow background and make the number bigger. It will then randomly roll a D20 again and show the result next to the natural D20 in brackets. Bonuses are still added into the the original die roll.
* When a D20 is rolled and a natural 1 is the result it will highlight the die result with a grey background. It will then randomly roll a D10 and show the result next to the natural D20 in brackets. Bonuses are still added into the the original die roll.
This will help the Players and Game Master's readily see where a natural 1 and 20 were received besides the bonus.
Note: I have also fixed the appearance of the "+-" Problem.
Cool stuff! I was doing a search to find out what the "Exploding/imploding" Stuff was about. Are your bonuses from the first die roll also added to the second die roll?
Some weapons in Pathfinder (And Dungeons & Dragons) have an extended critical range, meaning they threaten a critical hit on rolls other than a natural 20. Example - a scimitar threatens a critical hit on an 18-20. This can actually be increased further through the Keen property and through some class abilities. I think the programming can be even more tricky because there are also feats that improve your chance (Give you bonus modifiers) for confirming a critical threat.