[party Order] Patrol - Page 3 of 7

The group wanting to ensure no alternate pass - Page 3 - World of Medieval PBP RPG - Posted: 12th Jun, 2008 - 6:22pm

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30th May, 2008 - 7:44pm / Post ID: #

[party Order] Patrol - Page 3

Choosing a spot that is off the beaten tracks far enough to be hidden but close enough to be able to hear any on the path.

Usable wood for the night is collected and stored in the wagon for the night. Traps are placed around the camp to trip any that come to close and some to knock a man off a horse. Also around the camp are set wolf snares.

Further west of the camp Kalfie sets animal snares for game. While doing so he will look for viable water sources and note their location for future use.

Once completed dry rations will be ate and the group will ready for the night. Dummies to be set around camp and will be laid to appear as sleeping near dusk. Every one will take cover and watch for any who approach.

All will stay awake till 11:00 pm when Klar Cirdan and Krusten will rest. Kalfie and Beowolf will take watch in nearby trees and the rest wall sleep in wagon.



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2nd Jun, 2008 - 6:27pm / Post ID: #

Patrol Order party

The traps are checked and reset water skins topped up. If any fresh meat found it will be prepared for cooking and food will be had.

While the meat is cooking Klar and Kalfie will check what they can see to the east 20 minutes ride out and 20 minutes back. klafie farther north then Klar heading towards the mountains. If not meat fond the same will occur but Beowolf and Krusten will pack up the wagon in the wait time.

Once back based on the scout a direction will be determined for the day. The general idea in the scouting is to explore the mountains to the east and find a likely spot for a crossing or climb up into it.

Reconcile Edited: krakyn on 2nd Jun, 2008 - 6:38pm



6th Jun, 2008 - 2:16pm / Post ID: #

[party Order] Patrol RPG PBP Medieval World

The group rides towards the mountain and follows it north looking for passages up it or possible hides outs. Kalfie and Klar will lead scouting out front Beowolf and Krusten in the wagon. Beowolf willing be keeping a sharp look out while Krusten drives.

Plumes from any wagons on the main path will be noted and investigated by Klar and Kalfie.

If clean water is found water bags will be filled and horses watered.

As late after noon nears a likely camp site will be sought.



7th Jun, 2008 - 2:14pm / Post ID: #

Page 3 Patrol Order party

The Game Master says...

Sorry, I do not understand the Post. You are currently North of the South Mountains, you want to ride towards it going South so how will you then go "North looking for passages"?



Post Date: 7th Jun, 2008 - 2:21pm / Post ID: #

[party Order] Patrol
A Friend

Patrol Order party

I think we are farther east than we thought Yes, We are headed south towards the mountains and the area of the pass that is not deaths mouth to scout it.

Reconcile Edited: KNtoran on 7th Jun, 2008 - 2:36pm

7th Jun, 2008 - 3:04pm / Post ID: #

[party Order] Patrol

The Game Master says...

I believe I understand what you mean, but to make life simple for both of us and for future movement I just created a grid map: HERE. You are currently at K8. Please tell me your movement from there. Thanks.



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9th Jun, 2008 - 1:33pm / Post ID: #

[party Order] Patrol - Page 3

The group rides towards the mountain (k9 to L9) and follows it East looking (o9) for passages up it or possible hides outs. Kalfie and Klar will lead scouting out front Beowolf and Krusten in the wagon. Beowolf willing be keeping a sharp look out while Krusten drives.

Plumes from any wagons on the main path will be noted and investigated by Klar and Kalfie.

If clean water is found water bags will be filled and horses watered.

As late after noon nears a likely camp site will be sought.



12th Jun, 2008 - 6:22pm / Post ID: #

[party Order] Patrol World Medieval PBP RPG - Page 3

The group wanting to ensure no alternate pass is to be found continues east to P10.

They will be looking for signs of passage, smoke or movement.



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