Yes. You can specialize in close combat better than any other class thanks to the Fighter bonus features that you will keep getting while advancing in level. Do not underestimate weapon specialization and mastery: the added bonuses will make almost every attack a hit. Moreover, the Fighter has no limitations on the kind of armor or shield he can wear. Finally, in 3.5 the bonus for high strength has been reduced dramatically if compared, for instance, with the 2nd edition.
Thank you so much for answering. So I will only see a more significant improvement as I gain levels that is if my character can live through the adventure. How many points to I get as a fighter level 2 and how much experience do I need?
A fighter is a leader in the party most of the time. When its time to go down the dungeon who is in front... The fighter, not the magic user or the cleric. As good as they are one hit and they can go unconscious but a fighter can take some punishment!
I can see that and my character, a fighter, has taken that role somewhat although there is a paladin that can also lead and I guess a barbarian which are both subclasses of the fighter class could lead to. One thing that stands out to me is the simplicity. For me the other classes can be confusing, just too many things extra during the course of role-playing that you need to do.
My opinion is very different on this subject, Hunter. A Fighter is rarely a leader, tending to put high values in the physical attributes (Strength, Dexterity, Constitution) rather than in the mental ones (Intelligence, Wisdom, Charisma). But still can be. What I really don't see is the Fighter as a scout. He simply lacks the skills to do that. He is noisy, wearing heavy armor, and for the same reason he has armor check penalties in all the key skills for a scout (move silently, hide, listen...). In the open, rangers and druids are by far better scouts. In dungeons is even worse. The Fighter will only give away the position of the party to any wandering monster, will miss hidden passages and just clumsily step on any trap that might be there. The underground is the domain of rogues and rangers, not pure fighters.
Wow Bruconero you make fighters sound like real goofs. Not all fighters have to be wearing heavy armor, not so? I think Hunter wasn't saying that the fighter is the brains of the party but the actual physical leader as in the person who will take the first hit in combat before everyone else in the party.
If the Fighter wants to be the physical leader, must wear heavy armor to withstand the blows. A fighter can also wear light armor, relying on quickness and dexterity, but in this case he will be unable to hold the front line. Heavy armor means noise and slow movement. Light armor means low Ac and, likely, the use of ranged weapons or support tactics. The Fighter can specialize in skills that focus on his agility, doesn't have to be necessarily goofy. But in this case will not be a good first line warrior.
Leadership is about the person behind the character. Even if you're not the leader you can drop hints for the leader to follow, its smart game playing. Even with that a fighter is a good blue stock character... You're more likely to have success at first level unless you have a difficult DM who has it out for you. Don't forget you can always play multi-class as well. A fighter-magic-user is a tough character.