Which Dungeons & Dragons Character Are You?
Based on the Quiz by Geoff Ellingwood
I found a really great quiz that analyzes your answers and tells you what kind of character you are. Take the quiz and then post your results.
Quiz: [no longer available]
This was the results I got:
You Are A: Lawful Good Half-Elf Ranger Fighter
Follower Of Mielikki
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Here are the Stats:
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- X (1)
True Neutral ---- (0)
Chaotic Neutral - (0)
Lawful Evil ----- XXX (3)
Neutral Evil ---- XX (2)
Chaotic Evil ---- X (1)
Race:
Human ---- XX (2)
Half-Elf - XXXXXXXX (8)
Elf ------ XXXX (4)
Halfling - XX (2)
Dwarf ---- X (1)
Half-Orc - XXXX (4)
Gnome ---- (-1)
Class:
Fighter - XXXXX (5)
Ranger -- XXXXXXXX (8)
Paladin - XXXX (4)
Cleric -- X (1)
Mage ---- (-3)
Druid --- X (1)
Thief --- (-2)
Bard ---- (0)
Monk ---- (0)
You Are A:
Chaotic Good Elf Fighter Mage
Follower Of Tymora
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existence.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.
Interesting, when I roleplay, I play one or the other. I have been looking for a way to combine the two classes.
Well, here is what I got. Its certainly a surprise to me...I always envisioned myself as a bit taller. *grin*
You Are A:
Lawful Good Gnome Ranger Druid
Follower Of Baervan Wildwanderer
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Baervan Wildwanderer is the Neutral Good gnomish god of forests, travel, and nature. He is also known as the Masked Leaf. His avatar is always accompanied by an intelligent, giant raccoon, named Chiktikka Fastpaws. His followers, like him, enjoy the outdoors and work to protect it and guard those who also enjoy it. Their preferred weapon is the halfspear.
Detailed Results:
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXX (6)
Chaos --- (-1)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- (-1)
Race:
Human ---- XX (2)
Half-Elf - XXXXXXX (7)
Elf ------ XX (2)
Halfling - XXX (3)
Dwarf ---- XXXXXX (6)
Half-Orc - (0)
Gnome ---- XXXXXXXXX (9)
Class:
Fighter - (0)
Ranger -- XXXXXXXX (8)
Paladin - X (1)
Cleric -- (-2)
Mage ---- (-7)
Druid --- XXXXX (5)
Thief --- XX (2)
Bard ---- XXXX (4)
Monk ---- (-1)
Oh, yeah I know the site, it's pretty fun when you try with a person you know of (and perhaps like to tease -coughs-).
I Am A: True Neutral Elf Mage Ranger
Alignment:
True Neutral characters are very rare. They believe that balance is the mostant thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
Cool site thanks this are my results.
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Detailed Results:
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos --- X (1)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXX (7)
Evil ---- (-7)
Race:
Human ---- XXX (3)
Half-Elf - XX (2)
Elf ------ (-3)
Halfling - (-3)
Dwarf ---- XX (2)
Half-Orc - XXXXXX (6)
Gnome ---- XXX (3)
Class:
Fighter - XXXXXXXXX (9)
Ranger -- XXXXXXXXXX (10)
Paladin - XXXX (4)
Cleric -- X (1)
Mage ---- (-3)
Druid --- X (1)
Thief --- (-6)
Bard ---- (-2)
Monk ---- X (1)
My results are as follows: (very interesting)
Chaotic Good Elf Mage Monk
Follower Of
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.
Deity:
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - (-2)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XX (2)
Evil ---- (0)
Race:
Human ---- XX (2)
Half-Elf - (-4)
Elf ------ XXXXXXXX (8)
Halfling - (-1)
Dwarf ---- (-1)
Half-Orc - X (1)
Gnome ---- XXX (3)
Class:
Fighter - (0)
Ranger -- (0)
Paladin - (-2)
Cleric -- XX (2)
Mage ---- XXXXXXXXXXX (11)
Druid --- X (1)
Thief --- (-6)
Bard ---- XXX (3)
Monk ---- XXXX (4)
Edited: bwren on 11th Feb, 2006 - 7:04pm
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
Does this mean I'm bad?
The test is right; this is the type of character I play the most.
You Are A:
Chaotic Neutral Human Fighter Thief
Follower Of Tempus
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Tempus is the Chaotic Neutral god of war. He is also known as the Lord of Battle and the Foehammer. His followers believe in the glory and joy of battle, and are never far from it. They typically wear battered armor, and carry a variety of weapons, but do not use missile weapons. Tempus's symbol is a flaming sword.