The melodramatic style is good when you're waiting on the Dungeon Master or players but not the other way around. Also there are some Role-playing Games that don't have actions and this might be useful too such [as] story building where there isn't character numbers to deal with just pure role play.
True but in this instance I'm talking about a game where actions are required from each player and yet a couple of players decide to just go post after post with melodrama instead of just stating the action so the rest of us can move on. For me its kind of selfish really specifically in a Play By Post setting where time is precious and each post has got to count..
I notice that I write more than the other players in my game - far less than the pages and pages you mention - but I always do try to add a bit of description, both physical and characterisation, to my posts. But I always label them with the "In character," "Out of character" And "Specific Action" Headings so if you're short of time you can skip.
What are the Game Master's' opinions on this? Do they prefer a bit of characterisation in the posts or just the actions? And if yes to characterisation, how much is reasonable? When does it become "Melodrama?"
Edited: Adelardus on 12th Jul, 2015 - 1:12pm
I appreciate what you do, Adelardus. Lots of creative ideas! I find it hard to write much text, because my characters aren't as developed (I would exclude Avan in KNtoran's 3.5 game). I start my characters hoping to develop them in game, but it doesn't work as well as a write up at the beginning.
I enjoy how the 3.5 game is progressing. All the characters have some character to them, and at the same time a useful action is posted to continue the game.
I'm probably a little bit guilty of what you're describing. I just joined a game recently, and I've really surprised myself with how much I'm enjoying the writing. So I have gone a little nuts with the dialog, and I can see how other players could find that annoying.