![Canabusis' Rise Of The Runelords RPG Character Canabusis' Rise Of The Runelords RPG Character](/board/YaBBImages/icons/pencil.gif)
Oh I missed that ... Ok so from what I have for skill totals goes as follows.
SKILL Â Â Total + Ability Mod. + Ranks + Misc.
Acrobatics* +4 = [Dexterity] 4+0+0
Appraise +1 = INT 1+0+0
Bluff +1 = [Charisma] 1+0+0 (+2 against favored enemy)
Climb* +6= [Strength] 1+1+3+1 (Seasoned climber)
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +1 = [Charisma] 1+0+0
Disable Device*" +4 = [Dexterity] 4+0+0
Disguise +1 = [Charisma] 1+0+0
Escape Artist* +4 = [Dexterity] 4+0+0
Fly* +4 = [Dexterity] 4+0+0
Handle Animal" +5 = [Charisma] 1+1+3
Heal +4 = [Wisdom] 0+1+3
Intimidate +1 = [Charisma] 1+0+0
K (Arcana)" +1 = INT 1+0+0
K (Dungeoneering)" +1 = INT 1+0+0
K (Engineering)" +1 = INT 1+0+0
K (Geography)" +5 = INT 1+1+3
K (History)" +1 = INT 1+0+0
K (Local)" +3 = INT 1+1+(+1 Favored Son)
K (Nature)" +5 = INT 1+1+3
K (Nobility)" +1 = INT 1+0+0
K (Planes)" +1 = INT 1+0+0
K (Religion)" +1 = INT 1+0+0
Linguistics" +1 = INT 1+0+0
Perception +0 = [Wisdom] 0+0+0 (+2 against favored enemy)
Perform +1 = [Charisma] 1+0+0
Perform +1 = [Charisma] 1+0+0
Profession" +4 = [Wisdom] 0+1+3
Profession" +0 = [Wisdom] 0+0+0
Ride +4 = [Dexterity] 4+0+0
Sense Motive +0 = [Wisdom] 0+0+0 (+2 against favored enemy)
Sleight of Hand*" +4 = [Dexterity] 4+0+0
Spell craft" +1 = INT 1+0+0
Stealth* +8 = [Dexterity] 4+1+3
Survival +4 = [Wisdom] 0+1+3 (+2 against favored enemy)
Swim* +1 = [Strength] 1+0+0
Use Magic Device" +1 = [Charisma] 1+0+0
(+2 on all knowledge checks made against favored enemy)
I would like you to repost your character showing all skill modifiers like so.
I would also like it if you would also post your weight totals next to your equipment and equipment cost.
Like such:
Starting Coin 41gp 10sp 10cp
Equipment:
Short Sword (Rusty) 2lbs.
2 Daggers 2lbs. (4gp)
Long Bow 3lbs (75gp)
Etc. It is so I can calculate weight and coin cost without having to look everything up everytime I need to inquire into how much you are carrying.
Please also list your carrying capacity.
Ligh load under 50lbs, Medium load 51-100lbs, Heavy load 101-150lbs.
Next to your ablility scores please list your ability modifier when reposting.
[Strength] 13 +1
[Dexterity] +4
Con 13 +1 (+2 racial bonus)
Int +1
[Wisdom] +0
Char +1
Varisian is not a language. Human Varisians speak common.
Lastly there is a -2 on your Rusty Sword it is considered broken. So sword stat should appear as
Short Sword (Rusty/ Broken -2) (1d6 +1BAB Nat20/x2) + Tetanus, Fort save DC14 (+1 weapon focus)
If you buy a new sword you will have a +2 (+1BAB & +1weapon focus) but for now you have no bonus to your attack and damage rolls in game because of the condition of the sword. Edited: Canabusis on 4th Dec, 2013 - 5:58am
Ok! *smile* Here is the sheet updated! I didn't repost the background. I hope I'm getting close! Can't wait to join! You seem like a nice person *smile* Notes:
- Favored son makes K local a class skill.
- The rusty sword is pretty much a broken sword (-2 atk and damage) along with the chance to inflict tetanus. It's not meant for min-maxing or anything xD Tetanus takes a day to act and is probably never going to be seen in-game. I was planning on replacing the sword quite quickly. It's there for RP reasons.
- I got the language Varisian from the Rise of the Runelords players guide. There, in the table "Languages", there is an entry for this language: "Varisian: Songs in this rolling, sultry language of Varisia's native wanderers precede them wherever they travel. Humans of Varisian descent gain this tongue as a bonus language." I still removed it *smile*
Ian Grump - Ranger 1
NG Medium humanoid (Human, Varisian)
Init +4; Senses: Perception +0
DEFENSE
AC 14, touch 14, flat-footed 10 (+4 [Dexterity])
HP 11 (10+1)
Fort +3, Ref +6, Will +1
OFFENSE
Speed 30 ft.
Melee: Rusty Shortsword: +1 (1d6-1, /x2 plus Tetanus, Fort save DC 14) or Dagger +2 (1d4+1, 19-20/x2)
Ranged: Longbow +5 (1d8/x3) or Dagger +5 (1d4+1, 19-20/x2)
Special Attacks: favored enemy (Goblinoid +2)
STATISTICS
[Strength] 13, [Dexterity] 18, Con 13, Int 12, [Wisdom] 10, [Charisma] 12
BAB: +1; CMB +2; CMD 16
Feats: Weapon Focus (Shortsword), Country Born.
Traits: Favored Son (Belor Hemlock), Tireless Avenger, Seasoned Climber.
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +4 = [Dexterity] 4+0+0
Appraise +1 = INT 1+0+0
Bluff +1 = [Charisma] 1+0+0 (+2 against favored enemy)
Climb* +6= [Strength] 1+1+3+1 (Seasoned climber)
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +1 = [Charisma] 1+0+0
Disable Device*" +4 = [Dexterity] 4+0+0
Disguise +1 = [Charisma] 1+0+0
Escape Artist* +4 = [Dexterity] 4+0+0
Fly* +4 = [Dexterity] 4+0+0
Handle Animal" +5 = [Charisma] 1+1+3
Heal +4 = [Wisdom] 0+1+3
Intimidate +1 = [Charisma] 1+0+0
K (Arcana)" +1 = INT 1+0+0
K (Dungeoneering)" +1 = INT 1+0+0
K (Engineering)" +1 = INT 1+0+0
K (Geography)" +5 = INT 1+1+3
K (History)" +1 = INT 1+0+0
K (Local)" +6 = INT 1+1+3+1(Favored Son also makes it a class skill)
K (Nature)" +5 = INT 1+1+3
K (Nobility)" +1 = INT 1+0+0
K (Planes)" +1 = INT 1+0+0
K (Religion)" +1 = INT 1+0+0
Linguistics" +1 = INT 1+0+0
Perception +0 = [Wisdom] 0+0+0 (+2 against favored enemy)
Perform +1 = [Charisma] 1+0+0
Perform +1 = [Charisma] 1+0+0
Profession" +4 = [Wisdom] 0+1+3
Profession" +0 = [Wisdom] 0+0+0
Ride +4 = [Dexterity] 4+0+0
Sense Motive +0 = [Wisdom] 0+0+0 (+2 against favored enemy)
Sleight of Hand*" +4 = [Dexterity] 4+0+0
Spellcraft" +1 = INT 1+0+0
Stealth* +8 = [Dexterity] 4+1+3
Survival +4 = [Wisdom] 0+1+3 (+2 against favored enemy)
Swim* +1 = [Strength] 1+0+0
Use Magic Device" +1 = [Charisma] 1+0+0
(+2 on all knowledge checks made against favored enemy)
SQ: Favored Enemy (Goblinoids), track +1, wild empathy +2.
Languages: Common, Dwarven
Starting Wealth: 2p, 21g, 10s, 10c
Rusty Shortsword (Broken) 2 lbs. (-)
Longbow with 16 arrows. 3lbs. (76g)
2 Daggers. 2lbs. (4gp)
Backpack. 2 lbs. (2 gp)
Bedroll. 5 lbs. (1 s)
Belt pouch. 1/2 lb. (1 g)
Flint and steel. - (1g)
Shovel. 8lbs. (2 g)
Iron pot. 4lbs. (8s)
Towels. 1/2 lb. (-)
Mess kit*. 1lb. (2s)
Hempen rope 50ft. 10lbs. (1g)
4 torches 4lbs. (4c)
5 days worth of trail rations - (5s)
Waterskin. 4lbs. (1g)
Total weight Carried: 46lbs.
Carrying Capacity (Lbs.):
Light Load: 50
Medium Load: 100
Max Load: 150
Lift over head: 150
Lift off ground: 300
Push/Drag: 750
(*Mess kit: This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.)
On a side note, I do understand how every little detail such as weight and encumberance works, I am just not used to paying too much attention to these, and thus didn't include them on my stat block. I like roleplaying awesomeness more than looking at numbers! Still, I'll do whatever's necessary to complete character creation and be eligible to join! Edited: Johnathan on 4th Dec, 2013 - 2:09am
Johnathan,
I can't say I'm a good GM and I apologize for the mistakes on my part. Varisian is a language and you have it. Like I said I'm sorry. I am still relatively new to Pathfinder and am learning through trial and error. (That was a big error on my part.) You are also correct on your Knowledge local skill total, I had not noticed I did not add in the +3 for putting a rank into it.
I only ask for every little detail because I use your approved character post as a reference and it makes it easier if I don't have to look up all relative information that applies to a scenario. (Besides then you also know I have the correct information already and will not make mistakes in applying incorrect modifiers in a situation.)
I have 51 pounds putting you at a medium load. Rations each weigh 1lbs. X's 5.
I'm not trying to nit pick, but I would like you to make sure that when we get the privilege of having stat windows that you please uniform your information with all the ability modifiers listed next to the corresponding ability. (I know, "every little detail") It's more for my convenience, please and thank you.
Again I apologize for my own mistakes. I am giving your character another once over before I approve it, as I have already made more then a few mistakes.
Please, don't feel like you have no right for minor mistakes, it almost makes me feel bad *smile*. If we play on this mentality we will end up putting pressure on both GM and players, cause if you're not allowed to make mistakes, so are we! In any case, here is the updated stat block, instead of trail rations I looked up poor meal (My bad). Now that's fixed, is there anything else that needs fixing? *smile*
Ian Grump - Ranger 1
NG Medium humanoid (Human, Varisian)
Init +4; Senses: Perception +0
DEFENSE
AC 14, touch 14, flat-footed 10 (+4 [Dexterity])
HP 11 (10+1)
Fort +3, Ref +6, Will +1
OFFENSE
Speed 30 ft.
Melee: Rusty Shortsword: +1 (1d6-1, /x2 plus Tetanus, Fort save DC 14) or Dagger +2 (1d4+1, 19-20/x2)
Ranged: Longbow +5 (1d8/x3) or Dagger +5 (1d4+1, 19-20/x2)
Special Attacks: favored enemy (Goblinoid +2)
STATISTICS
[Strength] 13, [Dexterity] 18, Con 13, Int 12, [Wisdom] 10, [Charisma] 12
BAB: +1; CMB +2; CMD 16
Feats: Weapon Focus (Shortsword), Country Born.
Traits: Favored Son (Belor Hemlock), Tireless Avenger, Seasoned Climber.
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +4 = [Dexterity] 4+0+0
Appraise +1 = INT 1+0+0
Bluff +1 = [Charisma] 1+0+0 (+2 against favored enemy)
Climb* +6= [Strength] 1+1+3+1 (Seasoned climber)
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +1 = [Charisma] 1+0+0
Disable Device*" +4 = [Dexterity] 4+0+0
Disguise +1 = [Charisma] 1+0+0
Escape Artist* +4 = [Dexterity] 4+0+0
Fly* +4 = [Dexterity] 4+0+0
Handle Animal" +5 = [Charisma] 1+1+3
Heal +4 = [Wisdom] 0+1+3
Intimidate +1 = [Charisma] 1+0+0
K (Arcana)" +1 = INT 1+0+0
K (Dungeoneering)" +1 = INT 1+0+0
K (Engineering)" +1 = INT 1+0+0
K (Geography)" +5 = INT 1+1+3
K (History)" +1 = INT 1+0+0
K (Local)" +6 = INT 1+1+3+1(Favored Son also makes it a class skill)
K (Nature)" +5 = INT 1+1+3
K (Nobility)" +1 = INT 1+0+0
K (Planes)" +1 = INT 1+0+0
K (Religion)" +1 = INT 1+0+0
Linguistics" +1 = INT 1+0+0
Perception +0 = [Wisdom] 0+0+0 (+2 against favored enemy)
Perform +1 = [Charisma] 1+0+0
Perform +1 = [Charisma] 1+0+0
Profession" +4 = [Wisdom] 0+1+3
Profession" +0 = [Wisdom] 0+0+0
Ride +4 = [Dexterity] 4+0+0
Sense Motive +0 = [Wisdom] 0+0+0 (+2 against favored enemy)
Sleight of Hand*" +4 = [Dexterity] 4+0+0
Spellcraft" +1 = INT 1+0+0
Stealth* +8 = [Dexterity] 4+1+3
Survival +4 = [Wisdom] 0+1+3 (+2 against favored enemy)
Swim* +1 = [Strength] 1+0+0
Use Magic Device" +1 = [Charisma] 1+0+0
(+2 on all knowledge checks made against favored enemy)
SQ: Favored Enemy (Goblinoids), track +1, wild empathy +2.
Languages: Common, Dwarven
Starting Wealth: 2p, 20g, 5s, 10c
Rusty Shortsword (Broken) 2 lbs. (-)
Longbow with 16 arrows. 3lbs. (76g)
2 Daggers. 2lbs. (4gp)
Backpack. 2 lbs. (2 gp)
Bedroll. 5 lbs. (1 s)
Belt pouch. 1/2 lb. (1 g)
Flint and steel. - (1g)
Shovel. 8lbs. (2 g)
Iron pot. 4lbs. (8s)
Towels. 1/2 lb. (-)
Mess kit. 1lb. (2s)
Hempen rope 50ft. 10lbs. (1g)
4 torches. 4lbs. (4c)
3 days worth of trail rations. 3lbs. (25s)
Waterskin. 4lbs. (1g)
Total weight Carried: 49lbs.
Carrying Capacity (Lbs.):
Light Load: 50
Medium Load: 100
Max Load: 150
Lift over head: 150
Lift off ground: 300
Push/Drag: 750
Johnathan,
You're character is approved. You may now post in the main game thread. If I find anything I missed the first time I will ask that you fix it in the stat windows we will be getting. Please wait for my update post in game to start posting.
Johnathan,
Please list your ability modifier next to the corresponding ability score, and please list them length wise for easy reading in your stat window. And please fix your total weight.
[Strength] 13 +1
[Dexterity] 18 +4
Con 13 +1
Int 12 +1
[Wisdom] 10 +0
Char 12 +1
I appreciate it, thank you.
Everyone please read over the character creation thread, (Main post, last paragraph) for intructions on how to edit your stat window if you do not already know how. Please make it neat so I can read and understand it. Thank you. Edited: Canabusis on 5th Dec, 2013 - 8:20am
I am having trouble finding a way to select and/or upload a picture as a character avatar, I can only select game master avatars.