Canabusis' Rise Of The Runelords RPG Main Game - Page 61 of 95

Twielk looks to Tsuto and narrows his eyes, - Page 61 - D&D / Pathfinder Archive - Posted: 5th Feb, 2014 - 2:07pm

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2nd Feb, 2014 - 6:20pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Main Game - Page 61

Out of Character:: I also assumed the entrance into A16 as the back door, and the door that Resfrix knocked on. So, Gorion will try and kick open the door into A16.



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3rd Feb, 2014 - 5:50am / Post ID: #

Game Main RPG Runelords The Rise Canabusis

Gorion Kicks at the door fiercely, it gives way on his fifth attempt. The noise made by splitting the thick wood was tremendous. He see's a hall way. It forms the shape of an L before him. To the left a short distance is a door way, a longer hall goes on for about twenty five feet directly in front of him. Gorion hears a crash through the door to his left.

Twilek beats upon the glass of the skylight, causing it to crack. The crack then spreads out like a spider web before finally giving way with a crash. The goblins below stop in shock and awe. Twilek tumbles down hard, but he tucks and rolls, only feeling slight pain from the force of his landing. The goblins are unprepared for Twilek's arrival.

Out of Character:: Twilek takes 3pts. Nonlethal damage. Roll initiative.

Map Key - All White area's on the map provided on page 58 are doors and windows North would point to the right side of the map. The back Door is actually A18. It appears that I missed the labeling of that area on the previous map. It is located North West hall of the building between A1 and A17.



3rd Feb, 2014 - 9:02am / Post ID: #

Canabusis' Rise Of The Runelords RPG Main Game Archive Pathfinder / D&D

Initiative: 4 +4 = 8

"Sorry to drop in so suddenly," Twilek quips in Goblin as he charges at the enemy closest to Lonjiku, thrusting with his dagger.

2nd round Archaeologist's Luck
Attack: 10 +1 +1 +2 = 14
Damage: 3 +1 = 4

He uses the opportunity to see how Lonjiku is encased in closer detail. Thin glass sheets or a huge block of glass? Also, how many goblins? Are they in armor?

"In here! This way!" He shouts so the party can locate him.

Out of Character: +2 is from a partial charge as a standard action, assuming he is at least 10 feet away from his target, and his first move is a surprise round.



Post Date: 3rd Feb, 2014 - 2:11pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Main Game
A Friend

Page 61 Game Main RPG Runelords The Rise Canabusis

I follow Gorion and move to attack opponents that he combats, preferring to flank or aid another. I will just charge along on the first attack.

Initiative: 9+4=13
Nonlethal attack with the shield: 18+2-4+2=18
Nonlethal damage: 3+1=4

While charging and then fighting I yell out the following in Varisian:
"You'll regret coming here in our town! Give it up while you still can!"

Reconcile Edited: Johnathan on 3rd Feb, 2014 - 2:14pm

4th Feb, 2014 - 1:35am / Post ID: #

Game Main RPG Runelords The Rise Canabusis

Gorion,

Gorion rushes toward the sound of the crash, and Twilek's voice. Upon entering the room, Gorion attacked the first goblin he saw with a mighty swing of his longsword.

Out of Character:: Initiative: 12+1=13
Power Attack: 14+4=18
Damage: 8+5=13

Salius,

Salius follows Gorion into the room of goblins and turns to the nearest one not being engaged. He raises his hand and hurls a ray of acid towards the vile beast.

Out of Character:: Initiative: 19+2=21
Elemental ray, ranged touch attack: 16+2=18
Damage: 4



4th Feb, 2014 - 7:14pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Main Game

Twilek immediately see's five goblins in front of him at the south west end of the room. Twilek is not able to charge the goblins who stand behind massive tables of marble for working the glass. Twilek hears a laugh coming from behind him, it's not the gurgling laughter of a goblin. Far on the other side of the room stands Tsuto, laughing at the brave halfling who appears to be standing alone until Gorion and the others make their way into the room at the opposite end of where Tsuto stands. His laughter is silenced at the sight of the towns hero's. The room is in shambles, droplets of hardened glass are splattered throughout the room. Body parts are thrown about dipped in glass, the scene is a horrible sight to bare. The goblins shriek with delight at the prospect of new victims. The goblins between Twilek and the hero's have their attention on Twilek, they have not noticed the other hero's entrance.

Out of Character:: It took me a while to get an updated version of the map. I have to download a new file converter every time I make adjustments to the map, I can't afford to buy the software and I can only use the converter once every time I download one without buying the software. So I apologize for any delay in game. This map should give every one an idea of where every one starts out in the room. If you have any adjustments you would like to make to your actions based on the new information, please do so as I wait for Resfrix to post his actions. Every tiny square is 5ft. I hope this helps. Disregard the yellow dot that is out side the building. It is not another goblin.

Reconcile Edited: Canabusis on 4th Feb, 2014 - 8:22pm

Canabusis' Rise Of The Runelords RPG Main Game
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Post Date: 4th Feb, 2014 - 8:56pm / Post ID: #

Canabusis' Rise Of The Runelords RPG Main Game
A Friend

Canabusis' Rise The Runelords RPG Main Game - Page 61

In Character: I will position myself for a flank with gorion after this charge. If flank is too hard to achieve, I will perform the aid another action:

Nonlethal attack if flanking: 14+2-4+2= 14
Damage if hit: 1+1= 2

Aid another if not flanking, I want to give Gorion +2 to hit. Here is my roll: 8+3= 11

Reconcile Edited: Johnathan on 4th Feb, 2014 - 8:57pm

5th Feb, 2014 - 2:07pm / Post ID: #

Canabusis' Rise The Runelords RPG Main Game D&D / Pathfinder Archive - Page 61

Twielk looks to Tsuto and narrows his eyes, but he can't do anything about him just yet.

As his surprise action (If still available), instead he throws the dagger at the closest goblin:
Attack: 16 +5 +1 = 22
Damage: 3 +1 = 4

On his turn he pulls out his whip, takes a 5 foot step towards his target and arcs it over the table, bring it down on the damaged goblin.

Attack: 9 +1 +1 = 11
Damage: 1 +1 = 2




 
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