Pathfinder finds it odd that he repeats the question. She says,
"I said before, maybe I have but not to talk with..."
Out of Character: It's a she, not a he! *smile*
In Character: With a surprised look I mumble to myself in Gnome:
"Maybe she doesn't know or understand..."
And then in Common:
"Of course! I'm getting so old I tend to forget sometimes..."
Bluff check to make that believable (You need to roll a Sense Motive check to determine whether or not Pathfinder perceives this as truth or lie)
Bluff roll: 18+4= 22 (And thus the DC for your Sense Motive is 22)
Out of Character: Unless Pathfinder talks to Erdoshanta, Erdoshanta will remain silent for the rest of the walk.
In Character: As soon as an hour is about to pass I wave goodbye to the wolf while telling it: "I will meet you here again tomorrow. You will hear my call. Don't come fed, I'll have something for you."
I then climb on Mazzranache's back, and continue down the road. As light is lost Both animal and gnome will have their senses focused on the surrounding environment.
Edited: Johnathan on 15th Mar, 2014 - 1:32am
Pathfinder and Erdoshanta make their way to Sandpoint, It is full dark by the time they reach the gates.
Out of Character:: You can finish role-playing out any conversation on the road to Sandpoint. Please follow up with your actions as you actually reach Sandpoint.
Edited: Canabusis on 16th Mar, 2014 - 2:56am
Out of Character: Sorry its confusing because your avatar is male.
At the gates of Sandpoint Pathfinder carefully observes those that might be guarding. To enter she will claim her willingness to help the city against the goblin attacks and thus she has come to offer her services.
The guard nods his approval at Pathfinder's statement and directs her to lodgings at the Rusty Dragon.
Pathfinder is greeted by an older woman with kind eyes. "Well met, I am Bethana Corwin. A room will cost you 3 gold per night or 15 gold for a week."
Out of Character:: I assume that Erdoshanta follows suit and decides to gain accommodations there as well.
"Well thank you Bethana Corwin, a room is what I need now, will I get a meal with that?"
She gives Bethana Corwin the 3 gps and awaits for her to show her the way. After refreshing she will see what gossip is taking place at the tavern of this place.
Out of Character: I subtracted the gold.
Erdoshanta: When Pathfinder goes through the gate I tell her:
"Meet me again here tomorrow morning if you wish to have my assistance. I shall take shelter in the woods where I am most at home."
Survival check to both find shelter and food for the night for me and Mazzranache (DC: 12) 11+10=21
I gaze at the stars and let the sleep take me. What could tomorrow bring?
In the morning I wash myself by taking a bad in mud. (Yes I know it sounds strange but it's actually efficient, provided the mud is just dirt and water. The dirt sticks to any filth and then the water washes both away.)
After this I meditate for an hour and prepare my spells.
Orisons: Detect Magic, Create Water, [empty spell slot]
1st: Call Animal, Cure Light Wounds
I also use my at-will Speak with animals to talk to any small critter such as a bird to say:
"Go near the gate of the town. Wait for anyone to say this word that sounds like this: "Erdoshanta". That's my name. If you hear it come back to me and let me know.
Wild Empathy check (DC20) 16+5=21
Finding food for the morning:
Survival (DC12) 3+10=13