The party moves into the dark, cold cave with only Twilek's Wayfinder light to aid them. Mazzranache alerts Erdoshanta to an unseen presence in the room. Erdoshanta quietly alerts the others to her animal companions keen sense of danger. "We are not alone." She states eerily.
Out of Character:: Please be sure to vote for a party leader. Also in light of Johnathan's computer problem, I will agree with Icon. Whomever is the first to post, will roll for Ian's aid and control who gets the +2 bonus.
I need perception rolls once again from everyone.
EVERYONE roll for initiative. If you have not posted by tomorrow night, then I will make those rolls for you.
Refrix will stop and listen to see if he can hear where any others are that are not part of the group. He will signal Twilek to come closer with the light in an attempt to see more into the cave.
Perception checks with modifier: 11, 14
Initiative with modifier: 16
In Character: Pathfinder lights up a torch so there isn't just one light source in the party.
Out of Character: Rolled: 13+3=16
I wouldn't be a good leader so whomever wants the job I'm for it.
Initiative: 15 +4 = 19
Perception: 20 +5 = 25
Twilek was trained well when it came to combating invisible enemies. There was no point to predicting the blow, since it wasn't known where it will come from. The objective changed to tricking your opponent, possibly with illusions, and reacting with a prepared strike.
He whispers to the party, "Be ready to react to whatever it may be. Prepare your weapons."
Twilek drops his whip and readies a bullet in his sling to hit whatever creature appears first.
Ready an action:
If it appears, Attack: 11 +5 = 16
Damage: 2+1 = 3
Edited: iCon on 30th Apr, 2014 - 2:27pm
In Character: Ian also hands a lit torch to Erdoshanta. (Erdoshanta accepts to carry the torch).
With 3 light sources Ian now moves forward.
Perception 4+0=4
Initiative 7+4=13
If we see a goblinoid: Attack 16+5=21(23 if charging) Damage: 3+3=6
If it's anything else: Aid another 16+3=19 (Success). +2 to AC or melee attack of an ally I'm adjacent to; their choice!
Erdoshanta: Unrelated of her initiative, she holds action untill all have acted, then moves last to position herself as she believes to be the safest possible. Then Mazzranache attacks any foe:
Handle animal to order an attack (DC20): 18+12=30 (Success)
Attack roll: 4+1=5(7 if charging) Obvious miss...
Both: They repeat the same actions for any consecutive rounds of battle. If things go wrong they will act according to my previous tactics post!
Out of Character: Thank you guys, both for understanding and for playing along with my characters. It seems the repair costs a lot more than I thought...
The party makes their way into the cave, senses heightened, weapons drawn.
A horribly deformed humanoid, hairless and emaciated, lurches out of the shadows. Its unnaturally long arms end in three-fingered talons, and its legs bend like those of a dog. A writhing network of bulging veins form dark blue patterns across its pallid skin. But worst of all is its face-its nose is little more than a pair of slits, and its eyes are bulging and red. The lower jaw splits in half at the chin into two wretched arms that end in tiny three-fingered hands to either side an open gullet with a lolling tongue.
The creature screeches a high pitched scream that gradually turns into a gurgling growl. Twilek shoots it with a bullet from his sling, hitting the ugly beast which appears only to make it mad! Mazzranache Attacks and misses, the beast tries to retaliate but misses in his rage filled attempt.
What will the Sandpoint Hero's do?
"Disgusting!" She shouts while raising her crossbow to fire bolts at the creature:
Out of Character: Pathfinder Attack roll 1d20: 5+2=7, and 10+2=12
Damage roll: 2+1(Strength)=3, 5+1=6
Ian: "Good god this is hideous!"
Ian goes into full defense against it: 24 AC
Mazzranache: Letting out a beastly sound of aggression, the giant bird attacks: 10+1=11
2nd round: (After this one is complete):
Ian: Ian attacks but still keeps as defensive as possible:
Attack while fighting defensively:
20 nat (Auto hit), [Critical Hit] confirmation: 7-1=6 (No [Critical Hit] I assume...)
Damage: 3+1=4
Mazzranache:
Attack: 9+1=10 (Again I assume a miss)
Erdoshanta will speak in common and suggest that everyone surrounds the abberation.