Skirmish Attack Adjusted
Due to the fact that a Skirmish attack can leave your enemy caught on surprise I have limited it to only being attempted when the you have 200 turns.
Attack Turns
When you attack someone 6 turns are deducted thus making it more realistic that someone would have to sacrifice in order to ensure a victory.
Thy People Are Aware
For a long time Rulers have kept their gold hidden and their earnings far, but no longer... 'Thy people know thee...' and will react to what you give them. Watch out - they can rebel and make life very difficult for rulers.
Infesting Peasants
When you attacked peasants in the past you will be told that the enemies peasants died, but this would not show in the enemy stats. This has been corrected. Additionally, there is a check made to see if the enemy has enough medicine to cover the amount of peasants they have, if they do then your ability to infest their peasants will be lowered.
For the Future: I plan to develop ways to hinder these kinds of attacks - for instance the building of towers or castles.
Making It Real
1. You will explore for much longer before encountering difficulties or in other words... bad things won't happen to you as often, at least they should not unless you are grossly unlucky.
2. The bigger your army the more turns you will need to take in exploring.
3. You will find many of the stat tables easier to read with a different background color.
Cool Stuff!
You will notice little improvements here and there.
There are even more explore options, but they are RARE... in other words they will pop up every now and again so they will surprise you. I hope to have so many explore variations that you will be on the edge of your seat wondering what will happen next!
Updates
The Player Awards page looks better and describes in more serious terms who is above and for what reason.
On the Market / Blacksmith page you will see options for Construction. These are NOT ready yet, but soon they will be part of game play. Look out for further updates.