
Yes the attacker gets creamed which is realistic if attacking a defended fortress.
def att
Footmen 0%-8.05% 0%-14.5%
Catapults 0%-7.3% 0%-12.85%
Zeppelins 0%-6.75% 0%-7.88%
Galleons 0%-5.55% 0%-6.5%
Your troops 1/((Offensive_Points/(Defensive_Points+1))/1.25)
Enemy (Offensive_Points/(Defensive_Points+1))/1.5
loss multiplier for death?
Also for myself I take big loss as I am stronger then you so my wizards and soldiers tend to desert me....
I am heavily stacked in soldiers vs equipment so that tends to place a lower attck value and more defensive.
I am still trying to get adjusted to the game. It is more complexed than ROK or EOA as there seems to be a lot of economics involved, but I do feel some things have to be tweaked otherwise armies in the millions would have to be amassed before any kind of critical battle could take place.
Maybe the idea here is multiple attacks. I guess if lets say 10 people were playing and attacking each other then numbers and fortifications would crumble real fast as there is not a 'out of range' concept in Tiempo, not so?
That is possible Jb Perhaps I will test that out.
Only one small issue I seem to to be getting in on Tempo any more. I was letting you catch up a tad. please resend my info to make sure I am not using the wrong name.
The rant section for here is called, "Strategy", and you can find it here: https://www.bordeglobal.com/foruminv/show.p...T/f/229/t/14577
I have not joined in because I am creating other RPGs that have been announced in the Newsletters, but do not worry or be too anxious, when I do, it will be the end of your days, so better stock up while you can!