Tax? I think you are confused. The money you set in the main screen is PAYOUT you GIVE to your people. The higher your payout the more your people will like you. It is not a tax. If you want to avoid losing turns then make that figure as high as possible.
Okay, here is what... next time you experience a zero out of your turns send me an Email with the following info:
1. Your worth before it happened
2. No. of peasants
3. No. of soldiers
4. No of gold on hand
5. No of turns you had or should of had
6. What your payout percentage was before it happened.
7. What were you doing just before you noticed turns gone.
All these factors determine rebellion, so it is not simple to just say 'I had 'x' payout so I should be fine'. Then with the info you give me I will check the script and see if anything is amiss.
I am thinking of adding 'Chinese Magic' to the game where you can cast a spell that affects an enemy or self at both a price and / or risk. It should put a very colorful twist to the game. Any ideas while I am at it?
Just had a wonderful bug hit the alliance option menu. This also happened in RoK but instead of tax rate I was buying soldiers.
The alliance had 123,000 and I bought 6 Offensive and 6 Defensive troops. After Doing so we now have Current balance: $18,446,744,073,709,545,000 in funds :c)
Woot we have hit the jackpot ! I wont spend any till this gets resolved.
I also noticed we just broke ten million in net worth as an alliance.
Edited: Kozak on 17th Jul, 2007 - 11:02pm
I am glad that you reported that... I cannot understand what is causing this repetitive bug. I will normalize your account and will have to disable the alliance buy soldiers bit until I can get around to solving this issue!