UPDATE 13
We flee from graves and caskets, but surely not from a fearful NIGHTMARE GUARD!
QUOTE (NIGHTMARE GUARD) |
NIGHTMARE GUARD - VIGOURÂ 12 Roll two dice: score 2 to 5Â Â Turn to 63 score 6 to 12Â The Nightmare Guard loses 3Â VIGOUR |
QUOTE (63) |
In the depths of its dark cowl, the Nightmare Guard hisses with cold glee as its garrotte snaps taut around your neck. Roll one die: score 1: It breaks your neck; you die instantly score 2 to 5: You struggle free but lose 1 VIGOUR score 6: You get free without taking injury If you are still alive, continue to fight. Roll two dice: score 2 to 5: Roll one die and refer to the above table score 6 to 12: The Nightmare Guard loses 3 VIGOUR As before, if you try to FLEE you should turn to 75. If you kill the Nightmare Guard, turn to 166. |
QUOTE (Blackheart) |
We flee from graves and caskets, but surely not from a fearful NIGHTMARE GUARD! |
Rather off topic, but... Map added for you oh great GM. |