[camp] Protect Meh Sheep - Page 57 of 64

We were still fighting a wolf or two when - Page 57 - World of Medieval PBP RPG - Posted: 8th Apr, 2008 - 7:49pm

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Post Date: 8th Apr, 2008 - 3:45pm / Post ID: #

[camp] Protect Meh Sheep
A Friend

[camp] Protect Meh Sheep - Page 57

Well I think we hurt them some . We killed five of thier furry friends. I want to make a few traps for the horses. By putting the wolves up as a warning we can possibly lure a horse or two into a trap. Nothing like a spiked club clearing a horses saddle either. smile.gif

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8th Apr, 2008 - 6:07pm / Post ID: #

Sheep Meh Protect camp

Not sure what you are thinking off here. We need a fairly exact are to do this in and can not endanger any one else passing by.

So stake the carcass in the area where we killed them. On stakes or hung from trees, but how to use that to push the looker in to a trap? The guilty party knows we killed the beast so no shock their. Are you hoping it will irk them into a more out right attack on the farm? Thus we set trip line or such along the south border of the farm?

Daphne do you think he is part of this? If so what is his gain in losing his stock?

I also put up the question who would gain from letting the wolves feed on his stock? Are they trying to run him off so that other illegal or questionable activities can occur so close to town?



Post Date: 8th Apr, 2008 - 6:21pm / Post ID: #

[camp] Protect Meh Sheep
A Friend

[camp] Protect Meh Sheep RPG PBP Medieval World

I am thinking of a trap that uses the wolfs head in or on a tree tree branch about the same height of a rider on a horse. If the head is moved a trap is sprung pulling a horses feet out from under it. Thus throwing the rider to the side where a few sharpened stakes are cleverly disguised by a some bushes. Does this make sense. We can set these traps up a little bit south of where our camp was. About average bow shot away. We do not know how many horse they have but if we get rid of the riders we can have some more horses and sale the ones we do not need. Thus we are far enough south not to harm a bypasser.

8th Apr, 2008 - 6:30pm / Post ID: #

Page 57 Sheep Meh Protect camp

Told ya my sword was ready for action. First thing we need to do is hit the ground to limit the effect of the arrows if there are any archers, then kill the fire and head back to the farm.



8th Apr, 2008 - 6:47pm / Post ID: #

Sheep Meh Protect camp

QUOTE
Daphne do you think he is part of this? If so what is his gain in losing his stock?


Not sure. He acts strange so is his daughter. They know more than what they are telling us, that's for sure.



8th Apr, 2008 - 7:23pm / Post ID: #

[camp] Protect Meh Sheep

Why would archers be attacking a farm? Krakyn, you should say that we investigate the arrows to see if we know where they were made.



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Post Date: 8th Apr, 2008 - 7:24pm / Post ID: #

[camp] Protect Meh Sheep
A Friend

[camp] Protect Meh Sheep - Page 57

We can do that at the farm Beowulf. We do not want to stay out here if the horsemen already left bleeding. We can regroup at the farmhouse and tend our wounds. Live to fight another day.

8th Apr, 2008 - 7:49pm / Post ID: #

[camp] Protect Meh Sheep World Medieval PBP RPG - Page 57

We were still fighting a wolf or two when the horses rode away. So it is not a shape changer. Theives perhaps.

"horses' hooves going away" To me that means more than one and no I do not expect blood trails nor do I expect any thing but them to head south and disappear in the plains.

We shall see what we can learn from the farmer.




 
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