I hate the obvious repetition, but lets do as the others have said above.
Yup us old folks called cloths dressers Bureaus. Drawers on bottom and a mirror on top and a nice plush chair to sit in some times. A ladies place to store her treasures and beautify prior leaving the room.
UPDATE 17
I have an old bureau that belonged to my grandmother in the garage. Needs restoration and a new mirror though. Anyway:
QUOTE (270) |
As you walk over to the bureau, there is a sudden noise behind you. You wheel around, brandishing your weapon (if you have one)…but there is nothing. You glance over to the mirror and your heart skips a beat. Your reflection is gone! Before you can do anything else, you feel a tap on your shoulder. You spin around, to be confronted by an image of yourself! This thing is identical to you in every way, save for its blood red eyes and a horrible grin. You must add 2 fear points for this shock. Before you can react, it leaps at you and you must defend yourself. Mirror Image: Skill ? Stamina ? The image possesses the exact same attributes that you do (the same Skill and Stamina scores). If you are carrying a weapon, it carries the same kind. One possible advantage that you have in this fight is that you are free to use your luck, while your opponent will not. If you win, go to 146. |
QUOTE (146) |
You slump to your knees, exhausted after the exertions of the fight. You glance over to the mirror again and notice that it is now completely cracked over its entire surface, rendering any image unviewable. You walk over to the bureau and quickly go through the drawers. You find some gold coins that you may keep if you choose. Now it's time to move on. Go to 378. |
QUOTE (378) |
You are standing in the hallway. To your left is a door labeled SPECCHIO ACCESE. An unmarked door stands to your right. The hall continues ahead. Enter a room only if you not yet searched it. Will you enter the door marked Specchio Accese (155) the unmarked door (199) or continue down the hall (171)? |
QUOTE (171) |
At this point in the hallway there are two more door that face each other. The one on the right is marked STRINGIAMANO while the one on the left is unmarked. Listening closely, you think that you can hear a faint sound behind the right hand door. Now decide what to do. Enter a room only if you have yet to do so. The STRINGIAMANO room? (246). The unmarked door? (232). Further ahead, the hallway runs past another door before winding to the left. To go this way, go to 116. |
I think going inside these side rooms is nothing but trouble, so just go down the hall.