House Of Horror - Page 8 of 16

That gave true meaning to having skelentons - Page 8 - D&D / Pathfinder Archive - Posted: 27th Oct, 2007 - 5:33pm

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26th Oct, 2007 - 7:35pm / Post ID: #

House Of Horror - Page 8

Oh gosh, I am getting nervous. I will stay in the closet but I am getting a funny feeling. sad.gif



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26th Oct, 2007 - 8:03pm / Post ID: #

Horror House

This is becoming interesting even if the choices are a bit crazy. Lets stay and see what we get out of this.



26th Oct, 2007 - 8:05pm / Post ID: #

House Of Horror Archive Pathfinder / D&D

Well only one choice eh? Stay in the cupboard and hope its not someone gay.



26th Oct, 2007 - 8:27pm / Post ID: #

Page 8 Horror House

Now hunter thats not nice ... who ever it is I say given a big hug! So it stay in the closet. After all who wants to come out of the closet. wink.gif



26th Oct, 2007 - 8:40pm / Post ID: #

Horror House

You people are evil. We do not have any other choice but to stay in the closet.



Post Date: 27th Oct, 2007 - 1:48am / Post ID: #

House Of Horror
A Friend

House Of Horror

UPDATE 10

Let's see who we disturbed:

QUOTE (394)
You back up until you reach the wall. You stand completely still and breathe very slowly, listening for any sound that might identify your companion. A creak in the floorboards confirms that the inhabitant has taken another step in your direction. Suddenly, without warning, a reeking, decaying, nauseating stench hits you like a wave. You clap your hand over your mouth in disgust, while suddenly remembering that you have a lighter in your pocket. You quickly fish it out as the floor creaks again. Holding it up at eye-level, you flick the catch. In the flickering light, you can make out the features of the person standing a few feet away…go to 204.


QUOTE (204)
You scream in terror! The “man” standing in front of you is something straight out of a nightmare. Rotting, sunken flesh hangs from his face. Wispy strings of hair hang haphazardly from the forehead. Decaying, black teeth are visible in its mouth. Even its clothing is tattered. Worst of all, there are two empty slits where the eyes should be. Add 2 Fear points. If you are still alive, a burning in your fingers jolts you back to your senses. You drop the lighter and the room is plunged into darkness once more. You try to escape, but in your blind panic you run straight into the door. Lose 1 Stamina point. You bounce backwards, straight into the zombie. It emits a low throaty sound and wraps its arms around you. Thrashing wildly about, you try to break its grip. You must fight for your life.

Zombie: Skill 7 Stamina 8

Because of the darkness and your panicked state of mind, you must deduct 2 from your Skill for the duration of this fight. If you win, go to 151.


Things are looking good around here. Let me sum it up:

+2 FEAR points
-1 STAMINA point
And, to end in beauty, we have to fight the ZOMBIE with -2 points of SKILL. Being unarmed, we have yet to deduct -3 SKILL, so -5 SKILL for this fight.

Anyway, we defeated the ZOMBIE, we lost 8 points of STAMINA in the process:

QUOTE (151)
You stumble out of the closet, sputtering and choking. Grabbing on to one of the bedposts, you steady yourself while your breathing slowly returns to normal. It seems that whoever was in the room during your struggle has left. Will you now leave this room (378) or do you want to go back into the closet, to search it (110)?


Wanna loot the closet, or leave?

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27th Oct, 2007 - 5:00am / Post ID: #

House Horror - Page 8

The Dice Master says...

Well after all that fighting we ought to at least see if it has something juicy to eat.



27th Oct, 2007 - 5:33pm / Post ID: #

House Horror D&D / Pathfinder Archive - Page 8

That gave true meaning to having skelentons in the closet. Let us see what the closet has to offer. I do wonder how none of the robed men did not hear all that activity with the zombie though.




 
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