House Of Horror - Page 12 of 16

We made it out of there alive! Okay - Page 12 - D&D / Pathfinder Archive - Posted: 31st Oct, 2007 - 3:30am

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30th Oct, 2007 - 1:39pm / Post ID: #

House Of Horror - Page 12

Flattery gets you every where so tell him how great his skill is.



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30th Oct, 2007 - 5:13pm / Post ID: #

Horror House

The Dice Master says...

Pitiful way to die. Okay tell him you have not seen such great skill before and at the same time ask him if people as gruesome as he is has ever been on America's Most Wanted?



30th Oct, 2007 - 8:12pm / Post ID: #

House Of Horror Archive Pathfinder / D&D

Tell him he is good at what he does and ask for two well done spare ribs to go. laugh.gif



30th Oct, 2007 - 11:53pm / Post ID: #

Page 12 Horror House

Glorify the little fat man's work and then hit over the head with one of his body bags.



31st Oct, 2007 - 1:30am / Post ID: #

Horror House

Tell him that I was simply taken back by his great skill and how many more bodies he has on his bag.



Post Date: 31st Oct, 2007 - 3:04am / Post ID: #

House Of Horror
A Friend

House Of Horror

UPDATE 15

Great skill he has don't you think? lipsrsealed.gif

QUOTE (9)
“Really? No one that you have seen compares to me?” he asks, lighting up. You assure him that his work is breathtaking, and that Pravemi is a lucky man to have such a qualified scientist. “Oh, please, stop, that is too much”, he gushes. He is so pleased with you that he disappears into his private room for a moment and then comes back with a pint of whiskey that he offers to you. You thank his generosity and promise to come back and visit him soon. He waves farewell, and as he stands at his door, watching you, you have no choice but to walk back up the tunnel to the closet. The whiskey may prove handy, however. There is enough for three good swigs and you may drink at any time except when you are in combat or otherwise engaged (talking to someone, running for your life, etc.) Each time you drink, you may subtract 1 fear point. Now go to 282.


Well we have 6 FEAR points, so I decided to use all the whiskey and subtract 3 FEAR points right away. Moving on:

QUOTE (282)
You make your way back up the tunnel. The door leading into the closet is still open, and as you reenter, the reek of the dismembered fiend assails your nostrils. A shiver runs down your spine as you slowly open the door and check to make sure that no one remains in the room. When you are satisfied, you quickly step out, close the door behind you, replace the candle on the table, and exit the room. Go to 378.


QUOTE (378)
You are standing in the hallway. To your left is a door labeled SPECCHIO ACCESE. An unmarked door stands to your right. The hall continues ahead. Enter a room only if you not yet searched it. Will you enter the door marked Specchio Accese (155) the unmarked door (199) or continue down the hall (171)?


We can now enter the specchio Accese room, or continue down the hall.

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31st Oct, 2007 - 3:25am / Post ID: #

House Horror - Page 12

I guess this is the right time to see what Specchio Accese has to offer.



31st Oct, 2007 - 3:30am / Post ID: #

House Horror D&D / Pathfinder Archive - Page 12

We made it out of there alive! Okay lets try the funny door name.



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