UPDATE 1
Our second try at House of Horror. To see the first adventure and the rules, go here.
Let's do our Initial Stats:
We roll two dice we get 5 5. Plus 12 is 22, our STAMINA score.
We roll one dice we get 4. Plus 6 is 10, our SKILL score.
We roll one dice we get 2. Plus 6 is 8, our LUCK score.
We roll one dice we get 6. Plus 6 is 12, our FEAR score.
Character sheet:
img tags aren't working don't know why.
Without further delays, let's start our new adventure:
QUOTE (Background) |
A deep fog has settled down as you gradually reduce the speed of your car. You have been traveling for over an hour, and the pace has now become intolerably slow. You glance at the time reading on your console- a half hour before midnight. Strange that someone would need a presentation at this hour, your think to yourself. You quickly glance down at the name on the order- Pravemi. It's odd that you"ve never heard about this name, but then again, you"ve only been employed by your company for a week. The work has been good so far; you"ve averaged six presentations a day and closed the sale on over half of them. So if some eccentric individual wants a presentation at this hour of the night, does it really matter? No sir. If it goes through, then you will have capped off a good week. Still, the situation is rather strange. You haven't seen a house, or any kind of building for that matter, for quite some time. You turned off your radio miles ago, as static flooded the airwaves. You estimate that at this rate, by the time you find the location, make your presentation, and get back home, time will have elapsed into the wee hours of the early dawn. Oh well, you think, as the fog begins to clear. Sometimes things just- your thoughts are broken at the sight which greets you as you round the corner. The road narrows into a dirt track, running up a hill; and there, at the top, is the house. House? Mansion is more appropriate, you think. Although the estate before you looks like it has seen better days, it is extremely impressive. You gaze up at two stories of elegance from a bygone time. This is the kind of place you have seen only in movies. You drive past a stone archway and pause to read an iron plate imbedded on the side: ORVIETO. So this place even has a name. You park your car about a hundred feet to the side of the house. You shut off the engine, lean back in your seat, and yawn. Hopefully this won't take too long. As you stare at the house, some other odd observations cross your mind, things that you hadn't noticed before, perhaps due to fatigue. For one, an estate of this size must have at least several occupants; and yet as far as you can make out there are no other vehicles around and definitely no garage. What's more, from what you can observe (it is rather dark) there are no power lines in sight. There is light emanating from both floors, however. It doesn't matter, you think as you lock your door. It makes a sort of sense when pieced together. This estate probably belongs to some hideously wealthy but eccentric old chap, who's tired of being hit up for money, so he moved out here. I might do the same were I in his shoes. You open the trunk and pull out the two suitcases. As you start to make your way to the house, you are startled by a noise that suddenly breaks the stillness. But it is only a hooting owl. You chuckle to yourself as you slowly make your way to the front door. Little do you know what fate has in store for you. Tonight will be a night to remember"¦ |
QUOTE (1) |
You climb up the steps leading to the front door and put down your suitcases. The wind has picked up, and you pause to take a deep breath. There is an elaborate knocker in the middle of the door, fashioned in the shape of a gargoyle's head (as far as you can tell). There is no sign of a bell-pull anywhere, so you rap the door three times. The sound is surprisingly loud, and seems to reverberate throughout the house. A few moments later, you hear steps approaching the door. Go to 257. |
QUOTE (257) |
The door slowly opens, and a youngish looking man with curly brown hair stands before you. You examine each other silently for a few moments "Yes?" he finally asks. "How may I be of service?" You inform him that you are here to give the presentation. When he continues to look at you quizzically, you hand him the confirmation slip. As he is examining this, another voice drifts out from inside the house. "Who is it, D"Onoffrio?" This sounds like it's from an older man, and your assumption is confirmed when a tall, middle-aged man walks up to the entrance. He has coal-black eyes, a friendly face, and black hair streaked with gray, which he wears slicked back. The young man steps aside. "It is my honor to present Pravemi, Count of Orvieto, his most esteemed"¦" Pravemi waves a hand and D"Onoffrio falls silent. "Now then, my friend, what may we do for you?" he asks politely. D"Onoffrio hands him the slip and the Count examines it. His brow rises in surprise. "My friend, I am afraid there has been an unfortunate misunderstanding. We were not expecting you until morning!" You protest, detailing your long trip and general inconvenience. "I understand your frustration, my friend," replies the Count, "but I am expecting visitors early tomorrow, and they must be present as well. Please, come inside and perhaps we can reach a mutually satisfactory settlement." Will you accept his invitation (118) or walk back to your car in disgust (74)? |
Lets see what happens if we refuse his offer. I'm curious about it.
Funny enough I am also interested in knowing what will happen if we refuse his offer so let's do that.
UPDATE 2
Let's show our indignation and go back to the car:
QUOTE (74) |
“But, my friend,” says the Count, following you to your car. “Please let me atone for this most unfortunate occurrence.” You pop open the trunk and throw your luggage inside. A few drops of rain begin to fall. Ignoring the Count’s entreaties, you get into your car and start it up. Or rather, you try to start it up. The engine turns over once, sputters and dies. It seems that the long trip has finally done it in. You smile sheepishly at the Count; it appears as though you will have to accept his offer after all. Go to 118. |
QUOTE (118) |
You follow D’Onoffrio and the Count inside, down a long entrance hall beset with beautiful marble statues and a fountain. This leads to a plush dining room, where your host bids you to be seated on a velvet divan. D’Onoffrio disappears into another part of the house, but returns shortly, rolling a cart laden with bottles containing an assortment of beverages. “Now then, my friend”, beings the Count. “Perhaps we can atone for this misunderstanding. As I told you, I am expecting out of town guests, and it would be quite an embarrassment to me if I had to tell them that their trip was for nothing! Therefore, I am prepared to compensate you quite handsomely if you could stay the night and for a few hours tomorrow.” You nod in agreement as D’Onoffrio offers you a drink. Would you like some: Brandy? (35) Port Wine? (138) Club Soda? (277) Coffee? (399) Chablis Wine? (18) Just some water? (300) |