Let's try it your way for now and see if we have any success figuring this house rather than this house figuring us for fools.
Beowolf not sure about ye butt, but your nose is welcome!
I will see what I can do using paint. crude but might be effective for simple maps.
I will then create maps using number tags for tunnels we find in rooms. This should become really messy just the way I like it.
I will post each hall movement in case a door intrigues you.
QUOTE |
(116) The hallway winds to the left ahead of you. On the right, you spot an unmarked door. As you draw nearer, you can hear a sound coming from behind the door. You stop for a moment, puzzled. And then it dawns on you - the sound on the other side of the door is that of someone playing a piano! The tune is light and melodic, quite out of place for such an evil house. Under normal circumstances, it would not have taken you so long to place it. Now you must decide if you will silently open the door (123) or follow the hallway around to the left (224). |
That piano playing may actually be the host. If this book is like the classic ghost stories of old where the host is a classy villan then it is probably him. Keep on walking passed the doors.
Left turn it is.
QUOTE |
(224) The hallway winds around to the left. Following it, you notice a door to your right. The nameplate is inscribed with the word MALEDETTO. Ahead of you, there is a door on the left and the hall continues until it reaches a wall, with further passages to the left and right. Will you enter the Maledetto room (103) or continue down the hall (207)? |