House Of Horror 2 - Page 18 of 30

Dark has a point. I aint lost at all, keep - Page 18 - D&D / Pathfinder Archive - Posted: 12th Feb, 2008 - 6:23pm

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Share Book RPG - we try again.
10th Feb, 2008 - 4:54pm / Post ID: #

House Of Horror 2 - Page 18

That word MALEDETTO seems to be something really bad (a brief google search), so avoid that and continue down the hall.



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11th Feb, 2008 - 7:14am / Post ID: #

Horror House

The Dice Master says...

Ignore the door, keep on down the hallway as planned until we hit a 'bump'.



11th Feb, 2008 - 8:12pm / Post ID: #

House Of Horror 2 Archive Pathfinder / D&D

Forget that door and keep on moving, all troops move out evasive procedures.



12th Feb, 2008 - 1:52pm / Post ID: #

Page 18 Horror House

Ok I will post a map once we explore more,if that is all we are about at the moment. I have one I have plotted with my sons and will modify it to fit what we have seen including paragraph numbers to aid in restarts. After all if we are happy with what was done in one area why repeat it.

QUOTE

(207)
Leaving the Maledetto room behind, you soon reach an unmarked door to your left. Further ahead, the hallway branches off to your left and right. Will you open the unmarked door (244) or continue down the hall to where it splits (150)?

(150)

At this point, the hall splits into a t-junction. To your left, a new passage runs past a couple of doors before bending right. To follow this passage, go to 55. To your right, the hallways runs past a single door before curving left. To head in this direction, go to 262.




So left or right? Matter little at this point. I hope we are able to retrace our steps at some point.



12th Feb, 2008 - 2:10pm / Post ID: #

Horror House

The Dice Master says...

I have a visual map in my mind. However it may be unwise to go further without attempting a door since we may get spinned around. How about if we open the unmarked door?



12th Feb, 2008 - 6:14pm / Post ID: #

House Of Horror 2

If we go left or right its bound to get confusing so we can take that door. By the way what skills do we have in this, I mean like can we fight or anything?



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12th Feb, 2008 - 6:17pm / Post ID: #

House Horror 2 - Page 18

I thought the whole idea was to map the place first? You are changing the plan already and I feel there isn't a reason for anyone to draw a map. This is a basic literary piece of work clear enough that we each can keep our own map which is only fair for our gm. Keep exploring, this isn't a mall.



12th Feb, 2008 - 6:23pm / Post ID: #

House Horror 2 D&D / Pathfinder Archive - Page 18

Dark has a point. I aint lost at all, keep walking and we'll get it sooner or later.




 
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