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NET NOITCES OT NRUT EGASSEM SIHT DNATSREDNU UOY FI
Any thought on that tid bit? If so perhapps we should hear them before leaving so I will consider us at this point if any one has a bright idea?
Other wise here we go.
QUOTE |
(186) The hallway winds around to your left and you soon come to the head of a stairway leading down to ground floor. Looking over the balustrade, you see that the area below is quiet and unoccupied. You descend the stairs. Go to 295. (295) You reach the bottom of the stairway and take a moment to get your bearings. To your left is a long hallway that appears to run past at least one doorway before bending to the right. To your right is an unmarked door. The scene directly in front of you is quite tranquil: a coffee table rests between two large, plush chairs. A fireplace lies a few feet beyond. Will you head down the hallway (86) open the door to your right (376) or sit down for a little while (62)? |
QUOTE |
(10) You recite the strange incantation, taking care to repeat it ten times. As you finish, a ghostly white figure shimmers out of thin air a few feet in front of you. It is dressed from head to foot in a hooded white cloak. It stares at you passively, then nods and flicks out of existence, but not before mentally imparting a message to you that you will have its aid at some point in the future, should you need it. Add 2 Luck points. The spirit's name is Hazrukiel- make a note of this. At some point in your adventure, you may be asked if you would like to summon someone or something to your defense. In this case, you may call the spirit to your aid by following the instructions you will be given. Alternately, you many summon Hazrukiel to your aid without any special instructions; if you choose to do this during a battle then you will automatically win that battle without losing any Stamina points. Whichever option you choose, you can only call on Hazrukiel once in the entire adventure, so use him wisely. Now, you may examine the book of local history (121) the book on witchcraft (203) or leave the room (186). (186) The hallway winds around to your left and you soon come to the head of a stairway leading down to ground floor. Looking over the balustrade, you see that the area below is quiet and unoccupied. You descend the stairs. Go to 295. (295) You reach the bottom of the stairway and take a moment to get your bearings. To your left is a long hallway that appears to run past at least one doorway before bending to the right. To your right is an unmarked door. The scene directly in front of you is quite tranquil: a coffee table rests between two large, plush chairs. A fireplace lies a few feet beyond. Will you head down the hallway (86) open the door to your right (376) or sit down for a little while (62)? |