House Of Horror 2 - Page 29 of 30

Keep after him. Maybe even chase him out the - Page 29 - D&D / Pathfinder Archive - Posted: 22nd Feb, 2008 - 3:53pm

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Share Book RPG - we try again.
21st Feb, 2008 - 7:27pm / Post ID: #

House Of Horror 2 - Page 29

QUOTE

(367)

You continue down the hallway, passing by a painting depicting several peasants sitting at the foot of an apple tree. The hall bends to the right. Go to 348.

(348)

You follow the hall around the corner to find another long hallway that stretches out before you and ends at a door. Along the way, paintings and mirrors line the walls on both sides. There are also a couple of attractive brass tables with marble tops, holding flowers or picture frames. As you begin walking down this hall, a sudden noise makes you abruptly stop. If you have a silver chain, go immediately to 392. If you don't have a silver chain, but you do possess the Star of Ages, go to 322. If you have neither, go to 40.

(40)

The spectral image of a woman is coming into focus. It shines in a bright blue hue and you step back warily as it the glare grows more brilliant. She seems to be wearing an elegant gown and holding some type of scepter. As the light starts to dim, the woman's features - skeletal features, you now see - shape into a hideous grin. The apparition cackles at you and raises its scepter. Add 2 fear points. The scepter begins to glow. Is there anyone or anything you can call upon for aid? If so, do it NOW - take the letters of the name and convert them into numbers (A=1, B=2,"¦.Z=26.) Take this result, add 20, and turn to the section that matches this number. Otherwise, go to 240.



Good Gravy! Might be very import ant we found the Spirits name back there!

Soooo

we all yell .... Hazrukiel ....

a 1
b 2
c 3
d 4
e 5
f 6
g 7
h 8
I 9
j 10
k 11
l 12
m 13
n 14
o 15
p 16
q 17
r 18
s 19
t 20
u 21
v 22
w 23
x 24
y 25
z 26

8+1+26+18+21+11+9+5+12+20= 131



QUOTE

(131)
You call out for Hazrukiel, hoping desperately that the spirit will come to your aid. The apparition points her scepter at you and a bolt of energy shoots out. Before it reaches you, however, it explodes into multicolored pieces as if it had hit a wall. You stare in amazement as another spectral image forms in front of you. This one is of a man - a man clothed in a familiar pure white cloak with a cowl. Ignoring you, he strides purposefully towards your attacker. She shrieks in rage but seems powerless as Hazrukiel pulls the scepter from her. Stepping closer, he engages her in a forceful embrace. She struggles violently, blue and green sparks flying everywhere. After a few seconds, they both fade from view. Go to 316.

(316)

Collecting yourself after your ordeal, you walk straight up to the door. It is unmarked, and no sound comes from the other side. You feel an unexpected rush of adrenaline, as though some kind of conclusion lies in the near future. Taking a deep breath, you open the door. Go to 128.

(128)

You step into a large living room. An empty fireplace is off to the side. A wooden table with three chairs is on the other side. Your attention, however, is immediately drawn to the couch in the center and the three people who look up at you as you enter. Pravemi. D"Onoffrio. And lastly, a beautiful young woman with black hair and blue eyes. If you"ve met Cassandra, go to 292. If not, go to 46.

(46)
Whoever the woman is, she's of secondary importance at the moment. The one you"ve come for is now standing up, meeting your gaze with a look of unmasked evil. Pravemi addresses you: "It would have been better for you if you had simply stayed in your room, asleep. Much less" (he pauses) "painful". You brandish your weapon. "This evil ends tonight, Pravemi. Now." The Count scoffs at your boldness. "Then let us waste no more time." He reaches under his robes and produces a wicked looking dagger with a curved blade. D"Onoffrio pulls out a similar weapon. Nodding at each other, they approach you slowly, attempting to encircle you. You realize that you must take the offensive. Who will you attack first? Pravemi (267) or D"Onoffrio (145)?



Well looks like the fight is on so who first?

Stats:

Stamina 22 skill 10 luck 10 fear 4 and 2 drinks in canteen. Hope we can use between battles.

I ponder what might have happened if we met the girl first? Where are those silver objects that were mentioned?



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21st Feb, 2008 - 7:38pm / Post ID: #

Horror House

I see death here. let's take on D’Onoffrio first. Krakyn make sure you roll real good!



21st Feb, 2008 - 7:52pm / Post ID: #

House Of Horror 2 Archive Pathfinder / D&D

The Dice Master says...

Darn, we are reaching the end too quickly it seems. Let's attack D"Onoffrio, I don't think it really matters who goes down first. Yes Krakyn, roll like you never rolled before!



Post Date: 21st Feb, 2008 - 8:10pm / Post ID: #

House Of Horror 2
A Friend

Page 29 Horror House

I knew should have gone into the room with the hunchback. Well now we fight lets go with D"Onoffrio first then hope to get him dispatched quickly

21st Feb, 2008 - 9:16pm / Post ID: #

Horror House

Take on Mr. D’Onoffrio, a name that sounds like he's a chef. What kind of chef I shall not pretend to know.



22nd Feb, 2008 - 1:17am / Post ID: #

House Of Horror 2

QUOTE

(145)

You take a step forward, then suddenly run straight at D'Onoffrio. A look of surprise comes over his face, and then he seems to lose his nerve. He turns and runs to the other side of the couch. Pravemi, obviously irritated, calls out to his servant - "D'Onoffrio! What are you doing? Step up and fight, man!" But D'Onoffrio looks from you to Pravemi and back, uncertain. Will you turn your attention to Pravemi (267) or keep after D'Onoffrio (309)?


So do we try again? A coward we have here and I bet we get a cowards attack.



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22nd Feb, 2008 - 1:58am / Post ID: #

House Horror 2 - Page 29

The Dice Master says...

That's an interesting choice, I wonder if it is a trick or perhaps he is in league with the woman? Let's keep after D'Onoffrio.



Post Date: 22nd Feb, 2008 - 3:53pm / Post ID: #

House Of Horror 2
A Friend

House Horror 2 D&D / Pathfinder Archive - Page 29

Keep after him. Maybe even chase him out the door down the hall and upstairs. That way we get away for a time being. smile.gif

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