YOu should be able to unlock and copy the text with a freeware PDF program. No need to look for gaphics, I just thought you had them handy. As for the vote, I am sending out a Newsletter soon, maybe others will join in.
To the docks it is then thank you Hunter
The Hultog docks are busy day and night. Even now, in the midst of one of the cruelest inters in years, sailors and merchants busy themselves amid the snow drifts. Merchants from as far as the Chasm Sea and the southern reaches of the Tural crowd at the quaside to sell and buy, Haggling with the warehouse-owners and the tax officials of the Oligarchs.
The ice on the cobbles is already melted by the passage of feet, or sanded over by the merchants and tavern keepers. The mass of humans and others swirls about you in a busy cloud of white breath and shouting voices. The crates and barrels form miniature cities to themselves, and you twist between them to avoid being overtaken by the throng.
As you near the Iron Keel tavern you notice you're being followed.
You nearly hit yourself for stupidity. Naturally, the Grey suits would have left men to watch the Tavern; they wouldn't trust you anymore than you trust them. Especially if they believe that you intend to keep the ring and abandon your partner ... you reflect for a moment that, on matters of honor, people tend to assume their own examples in others.
The pursuers are definitely Grey-suits, and you zigzag and dodge through the alleys in an attempt to lose them, but they're persistent, and won't be lost that easily.
So do we confront them or just ignore them and continue on to the Iron Keel? *hones his blade slightly in anticipation*
If we confront them we will have a quick end to this story, so looks like we have no choice but to continue.
You decide to ignore them. It is unlikely that they'd attempt anything in broad daylight, and you are headed for their headquarters, besides! You turn into another small alley and head right for Quayside St.
That when they attack.
You are caught by surprise at first; one falls from the rooftop above you and nicks your side - make a roll against your fun loving mercenary cliche, against a difficulty of 8. (Thugs attack roll). If you fail, you lose one die from injury.
As the blade slices into our cloak we deftly dodge and the blade clears with no injury with a roll of 15. (our mercenary skill is 3 to 18)
You whirl about to see that you are facing three men! They wear Grey cloaks (with no armor- thank God for minuscule favors), and armed with gleaming knives. The odds do not look very good.
If we run (116) or stay and take our chances (124) I guess our straight on approach was a tad to obvious. but we might be able to lose them then try again.