Ring Of Thieves - Page 8 of 14

I agree, the last luck point we used was wasted - Page 8 - D&D / Pathfinder Archive - Posted: 14th Jan, 2008 - 7:00pm

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11th Jan, 2008 - 7:56pm / Post ID: #

Ring Of Thieves - Page 8

I will be more clear next time but it is (10 required) out of the possibility of max 12. Adding the luck point we roll 3 die for a min of 3 max of 18.

Roll 12

He bought our story so on we go!



You look the man in the eye and the place seems to grow darker. You focus your thoughts on Patricia, and you find within yourself the intensity to impress the old man. Even you are surprised by the tome of your voice. "I mean what I say."

The alchemist stiffens, his eyes seeming to dim. "of course you do sir." He lowers the lamp some and his face is bathed in a deep orange as he leans forward. "Go to the alley behind the pottery shop on Coopers Row. the door is there. rap twice with your sword, and they will let you enter."

You thank the man in a whisper, and then look about. As long as you are here, you might as well buy something. "What in expensive potions do you have for sale?" you ask.

I have some fine healing draughts, not too expensive, and a protective elixir I have designed myself." You look into your purse, and then at the alchemists prices. You have only enough for one.

I know this is not a very complicated book but if any one sees something they would like to try PM me the web site and I would be glad to run it after this one.

So do we buy the Protective elixir (go to 117) or the Healing potion (go to 106) or do we just say maybe next time (go to 61)

Reconcile Message Edited...
JB: Fixed your tags.



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12th Jan, 2008 - 6:41am / Post ID: #

Thieves Ring

Can we buy both? If we cant then I think the healing elixr is a good way to go cause those thieves will make us bleed.



12th Jan, 2008 - 12:04pm / Post ID: #

Ring Of Thieves Archive Pathfinder / D&D

The Dice Master says...

Healing sounds good but the protective one makes me curious. I will go with the one for protection.



12th Jan, 2008 - 12:05pm / Post ID: #

Page 8 Thieves Ring

We need to regain points and the healing elixir sounds like the only way to do it.



14th Jan, 2008 - 4:35pm / Post ID: #

Thieves Ring

The alchemist snatches up your gold like a greedy child., and proceeds to draw a small object from under his desk. "A Special potion, for my friends," he smiles. The "healing Potion" is in a tiny glass vile full of blued liquid with tiny white lumps in it. You feel sick at the thought of drinking it, but place it carefully in your pocket.

This potion, if imbibed at a time when you are not in combat, will heal 1 die of damage done to a single cliche. It has but one does.

Thou thank the Alchemist and leave the Shop, your shoes crunching on the midday snow. You notice something strange - now that you are back outside, the air again ringing with the noise of the city. inside the alchemist's shop, however, the silence was complete. You turn back to look at the shop and notice the placard that said open now says closed. You rub your eyes in bafflement.

You mind on magic again, it travels ab89306ck to the strange ring that got you and your partner into this.

walking swiftly through the alleyways , you pull the offensive item of ensorcelled jewelry from your pocket.

"Lucas", says Xim, rising from the ring and tapping a petutlant foot on the gilt skin of its home, "be reasonable. I do not want to be returned to the hands of those men."

Thats a laugh. "You're just as evil as they," you say, getting ready to thrust the ring back in your pocket.

"No Lucas," Xim says. "I am sorry for my earlier words," The spirit says. its tiny hands paml-forward in an appoligetic gesture, "but I sought to control you in order to return to the thieves and wipe out the Red Djinn." Its voice booms with thess strength then before.

Curiosity peaked you lean against a near by wall, "Tell me about it, but make it quick I have a partner to rescue."

"I was originally the property of a powerful Naelish sorcerer" it begins, and winks "One very close to his majesty Vestilles IV. I was stolen because my kind are the foes of the Red Djinn. They're terrible, deadly spirits - powerful and corrupt."

"Indeed," Xim admits, "we are not by no means pure ourselves, but we do exist to keep the Djinn in check. That is the truth."

"How does the ring of thieves come into this?"

"The thieves have a sorcerer in their employ, who has summoned up a Red Djinn to serve them. It has considerable power; they are using it to control the mind of important men." Xi whispers, emphasizing the word "important".

The little spirit narrows his white eyes. "They are losing control of it. They killed my master and took me on the advice of their sorcerer, in order to have a metaphorical dagger to keep at the throat of their Red Djinn."

You think about this. You've heard of stranger things, and it makes sense, in a twisted sort of way. But you aren't about to wear the ring that has admitted it wants to control you.

Xim watches you thinking and speaks, "I understand Lucas," He says hanging his head. "I regret my former haste, but you are a person of considerable resources. I think you can get us to our goal of your own accord." A thought strikes Xim who brightens visibly. "we will work together, but independently of each others control! As ... partners, I suppose!"

"Ive got one." you say, bitterly.

"If you need help you may summon me," Xim says, ignoring you with a casual wave of the hand, you pocket the ring and continue on your way.

You stride into the cold alleyway, but your trip is cut short. Just as you passing behind the Cup and Talon four men armed with dagger drop from the roof tops in front of you.

The leader smiles at you, "There it is ," He says "Kill it!."

Fortunately you are in a narrow alley and only two can fight you at a time (they do not form a team but attack separately). If one goes down the next will take its place. We fight them in order using our Fun-Loving Mercenary Cliche (3d6 so we roll 3to18 for attack). If we down three we go to 17 if our cliche drops to zero we go to 85.

1 -Grey suit Nameless thug (1 die to our 3)
2 - Grey suit nameless thug (2 die to our 3)
3 - Thug Named Otis (3 die to our 3)
4 - Grey suit nameless thug (2 die to our 3)

Remember high roll wins and if we lose we lose on die on the next roll.

We have one luck point left what do we what to do with it? Keep it for later or use it on the thug named Otis? We have one luck point left.

Reconcile Edited: krakyn on 14th Jan, 2008 - 4:36pm



14th Jan, 2008 - 5:08pm / Post ID: #

Ring Of Thieves

The Dice Master says...

I do not think we should use anymore luck points, we may really need it later, just fight as normal.

Rather off topic, but...
Are you typing this whole thing out? Are you sure you cannot unlock it?



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14th Jan, 2008 - 5:46pm / Post ID: #

Ring Thieves - Page 8

Rather off topic, but...
I have had no luck unlocking it JB but typing it is not that hard I just do it in word then past it in. Besides I have to improve my typing skills.



14th Jan, 2008 - 7:00pm / Post ID: #

Ring Thieves D&D / Pathfinder Archive - Page 8

I agree, the last luck point we used was wasted really, so just roll really good results krakyn, we're couning on you man.




 
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