Heading back you follow the other tunnel for about an hour before it finally emerges with a larger one.
You have found an active sewer line; your likely on a walkway at the edge of a flow of dark water. You scan the area for anything important, and find it!
A corpse, a grey-cloaked, human body, lies less than 10-feet away. Its arm is dangling over the edge of the walkway, dragging in the murky stream, and the head is twisted at a painful angle from its shoulders.
You edge closer. Without a question, its one of the thieves that you've been in contest with all day! but you didn't kill him who did?
Drawing your blade you poke the body until it rolls over. A piece of dirty parchment, rolled and crushed, falls out of the cloak, and you knock it away from the corps and pick it up.
It is a map showing the local sewer networks, both old and new! You have know way of knowing how complete it is, but you find yourself able to retrace your own recent paths! You pocket the map; make not of this on our list (done)
Again you turn to examine the body. You look at the face again and you recognize it! It is the very same man you chased into the sewers, that was just an hour ago! Who could have done this?
You can find no wounds of any kind on the head, body or limbs, and the cloths are not notably bloodstained. Then you see what happened.
His neck is neatly punctured in two places. his face, now that you look closer at is seems to bear a faint expression of helpless fear. You have no doubt that is not a stain of blood left in his body. You shiver, not from revulsion at his death, but at the thought that there is a vampire in the tunnels with you ...
You stand quietly and walk away from the corpse. You decide it is best to move on immediately.
You duck into the relative safety of a small alcove, and open up the map you found on the vampires victim. it is dirty and smudged in places, but surprisingly serviceable.
As the map was updated the cartographers signed their names. You notice at the bottom of these signatures the name - W. Grey.
You know know beyond doubt that the map is being used by the grey-suits.
You are pleased with yourself for acquiring it, even if the circumstances weren't entirely your doing. You note several lines marked near the empty grates at dock side, and one important looking mark right near the middle, but you have no idea what it means. It looks like some sort of magical glyph.
You stare at it. You turn the paper sideways and then upside down, but it doesn't seem to be a Pictograph. It's entirely abstract, and you aren't that good with strange alphabets.
Before you can reflect, further however, a sickly purple light leaps from the floor, and you jump, hitting your head on the low ceiling of the alcove! You slump back relieved. It's the ring glowing again!. drawing it from your pocket, and the tiny spirit, Xim, stands wide-eyed on the ring.
"The Red Djini!" it shouts with a shrill squeak. It dances happily, shimmering with a pulsing purple glow. "That will be where they have taken the woman Patricia, and where I must go!"
"The Glyph?"
"Yes" Xim replies. You note there are many markings along the route. they could indicate guardians, traps, or anything. Pondering Xim's mealier desire to control you, your at ease a bit at least in this task as obviously Xim desires to get to the red Djinn as much as you desire to be reunited with Patrica.
Xim, looking up from the map points out a single narrow passage. "This one," he says. "has the fewest markings! It must be the safest!"
You nod and sigh the spirit is right.
Carefully following the lines on the map you come to the passage with the fewest markings. it is an abandoned line, dry and cold. The artistic efforts of hundreds of rogues and vagrants of past years covers the walls, warning of hideous fates or notes about were the best pickings are, depending on who the messages where meant for. None of them are of any use to any living in this century ...
After nearly an hour of listening to the echoes of your own footsteps, you come to a branch in the passage. You look at the map, and find the fork - but there is a single smudge in the same general area. You groan.
Both paths have an equal number of markings, so you best just pick one and follow it. You estimate it is mid-afternoon now atleast!.
So do we go left (72) or east (30). I just hope we left the undead behind!
Left turn Clyde! Off we run again.
You pick the left tunnel. Bringing your cloak about you for warmth, you begin your trip, hoping nearly to the point of prayer that there aren't any traps along the way. You've just never gotten around to learning much about traps. That was always Tricia's department ...
You check your map again, and it seems to be getting less accurate by the minute. According to this you are near one of the major marked sites along the route, but nothing is out of the ordinary. Floors, wall and ceiling are all packed earth and stone.
You take another step and hear a loud CLICK! snaps its way testily around the tunnel walls. You hear Xim's tiny voice in your pocket "Ah, me, Pressure plate trap. I hate those, don't you?"
You hear a terrible grinding noise all around you; you have yet to move your foot from the shifting flagstone.
*slaps Clyde for stepping on the plate and leaves him there and walks coolly away*
Well I guess we have 3 options stay put with our foot on this plate with Clyde here,(44) We can leap forward and do the Indiana Jones thing(64), or leap backward like Batman and hope we get free(79).. So who do we go with Batman, Indiana Jones or stay with Clyde?