House Of Horrors 3 - Page 15 of 18

That does not sound good at all, leave the - Page 15 - D&D / Pathfinder Archive - Posted: 14th Mar, 2008 - 4:55pm

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How many times must we die before we solve this Scenario of ghosts, men in robs, and strange happening in a house full of Horrors?
13th Mar, 2008 - 4:30am / Post ID: #

House Of Horrors 3 - Page 15

Escape the room throught the left door since that is what most chose.



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13th Mar, 2008 - 2:37pm / Post ID: #

Horrors House

After counting twice on fingers. It seems JB get to try his defense move.

Darkscribe votes left door on next round if this game is bust.(More of a note for me.)



QUOTE

(140)

You reach the bottom of the stairway and take a moment to get your bearings. You seem to have descended to a leisure area. An elegant pool table stands to your right, with the balls neatly racked on the surface and a couple of cues crossed together at the head. A shuffleboard table stands off to your left, while a table containing a marble chessboard completely set up and ready for play stands behind you. The hall continues ahead of you, adorned with a closed door on either side. It winds to the left beyond that. Choose your next course of action. Will you:

Examine the pool table?              (317)
Walk over to the chessboard?    (194)
Examine the shuffleboard table? (390)

Leave the game area, and open the door on the left (357) or the right (238)?

Or simply ignore everything and follow the hall around to the left (90)?

(194)
The chessboard is beautiful. Handcrafted crystal pieces line the blue and black marble board. It is obviously worth a fortune. The Count may be the human embodiment of pure evil, but he does have pretty good taste. You are almost tempted snatch a piece for yourself; but suddenly, one of the pawns moves two spaces ahead of its own accord! After everything else you"ve seen in this house, you aren't very surprised. But what will you do? Counter with a move of your own (303) or ignore the board and investigate the pool table (317) or the shuffleboard (390). If you"ve already investigated everything, or you choose to ignore the remaining areas, you may open the door on the left (357) or the door on the right (238). To leave this area and follow the hall as it winds to the left, go (90)



Lots of playful spirits here so do we try a French defense?

Door to right ?

Door to left ?

Hall to right ?

Shuffleboard ?



Post Date: 13th Mar, 2008 - 2:39pm / Post ID: #

House Of Horrors 3
A Friend

House Of Horrors 3 Archive Pathfinder / D&D

I say lets go check the left door. I do not want to get beat by a spook

13th Mar, 2008 - 7:18pm / Post ID: #

Page 15 Horrors House

This is all just time kill, take the left door and lets get something useful for the story end.



13th Mar, 2008 - 8:41pm / Post ID: #

Horrors House

It seems like this room is only about games where we are the 'pawns'. To the left door and depending on what we get there, to the right door afterwards.



14th Mar, 2008 - 12:48pm / Post ID: #

House Of Horrors 3

left turn Clyde!

QUOTE

(357)
This door opens up into a small room full of ceramic figures. They resemble clowns and fools, dressed in all manners of outlandish outfits. The largest one, standing at about 3 feet, is at the rear of the room. It is dressed in white pantaloons, a checkerboard shirt, and suspenders. The expression frozen on its face is somewhat disturbing - a kind of maniacal smile. Its hands are outstretched, palms up, as if expecting something. As you step closer, you spot the word "offerings" etched into its forehead. On its shirt, a continuation of the message has been carved out, although a good portion is illegible: ""¦you"¦rewarded"¦manner." Now, will you leave the room (393) or place one of your items on its hands as an "offering" (338)?


So do we place an offering to the Clowns? Strange very strange indeed.



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Post Date: 14th Mar, 2008 - 3:22pm / Post ID: #

House Of Horrors 3
A Friend

House Horrors 3 - Page 15

I would venture to give it one of the daggers we have. See what kind of reward we get but be prepared for a fight if need be.

14th Mar, 2008 - 4:55pm / Post ID: #

House Horrors 3 D&D / Pathfinder Archive - Page 15

The Dice Master says...

That does not sound good at all, leave the room and try the right door instead.



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