House Of Horrors 3 - Page 3 of 18

I say lets take the door and see what we find - Page 3 - D&D / Pathfinder Archive - Posted: 28th Feb, 2008 - 8:42pm

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How many times must we die before we solve this Scenario of ghosts, men in robs, and strange happening in a house full of Horrors?
28th Feb, 2008 - 1:36pm / Post ID: #

House Of Horrors 3 - Page 3

QUOTE

(176)

You pull the chair back and throw open all of the drawers. Sheets of blank white paper are strewn about, as well as pencils, pens, postage stamps, and - what's this? You lift up a personalized rubber stamp. You can't quite make out the letters, so you stamp it on a sheet of paper read the work PRAVEMI in bold black ink. As this might prove useful, you slip it into your pocket. Meanwhile, the hand is now back on its fingers and starting to scuttle towards you! You rush out of the room and shut the door. A second later, the hand thuds against it from the inside. That was close. Go to 171.


Could this name help us in the hall before the big fight? Nice to get more names at least so down the hall! Sure be nice to sick that critter on Pravemi!

QUOTE


(171)
At this point in the hallway there are two more door that face each other. The one on the right is marked STRINGIAMANO while the one on the left is unmarked. Listening closely, you think that you can hear a faint sound behind the right hand door. Now decide what to do. Enter a room only if you have yet to do so. The STRINGIAMANO room? (246). The unmarked door? (232). Further ahead, the hallway runs past another door before winding to the left. To go this way, go to 116. 

(116)
The hallway winds to the left ahead of you. On the right, you spot an unmarked door. As you draw nearer, you can hear a sound coming from behind the door. You stop for a moment, puzzled. And then it dawns on you - the sound on the other side of the door is that of someone playing a piano! The tune is light and melodic, quite out of place for such an evil house. Under normal circumstances, it would not have taken you so long to place it. Now you must decide if you will silently open the door (123) or follow the hallway around to the left (224). 

*unmarked door so we enter from previous votes it seems this is the tactic we use on all unmarked doors.*

(123)

You slip the door open a crack and peer inside. The room you gaze into is rather small. The piano is directly in your sight but whoever is playing it is on the other side and obstructed from your view. Will you creep into the room (288) step into the room and clear your throat (75) or close the door and continue around the corner (224)?



Now that we know more of the room do you wish to enter silently ? Or let who ever it is know you are there? Or back out to the hall and around the corner?



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Post Date: 28th Feb, 2008 - 2:26pm / Post ID: #

House Of Horrors 3
A Friend

Horrors House

We now have the rubber stamp I seem to remember that it will come in handy later on. I say sneak into the room and have the element of surprise on our side that could help us in a fight if need be.

28th Feb, 2008 - 4:47pm / Post ID: #

House Of Horrors 3 Archive Pathfinder / D&D

The Dice Master says...

Keeping with the plan, let's enter the room and see what goodies we get.



28th Feb, 2008 - 7:52pm / Post ID: #

Page 3 Horrors House

The other option of clearing your throat is kinda funny but I ain't doing that we got to go for creeping in.



28th Feb, 2008 - 7:58pm / Post ID: #

Horrors House

Creep in, cut their throat, take whatever loot is there and move on to the next door. ninja.gif



28th Feb, 2008 - 8:32pm / Post ID: #

House Of Horrors 3

QUOTE

(288)
You cautiously step into the room, holding your breath. Ever so slowly, you close the door behind you. Now that you are in the room, you can see that it contains only the piano, a divan, and a window. You slowly step towards the piano, hoping to get a view of the player. You are only a few feet away when one of the floorboards creeks. The playing abruptly stops. Go to 22.

(22)
After a few seconds, the playing begins again, only this time the notes are completely off key, as if a small child was banging on the keys at random. You are trying to decide what to do next when a cat, coal black with aqua blue eyes, jumps over the top and lands on the floor in front of you. It gazes deeply into your eyes for a moment before bounding to the door and scratching the surface. A glance around the room tells you that there is nothing here to search through. You open the door and the cat races down the hallway ahead and out of sight. Go to 224.

(224)
The hallway winds around to the left. Following it, you notice a door to your right. The nameplate is inscribed with the word MALEDETTO. Ahead of you, there is a door on the left and the hall continues until it reaches a wall, with further passages to the left and right. Will you enter the Maledetto room (103) or continue down the hall (207)?



We have not explored this room as far as I know. So do we look or onward?



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28th Feb, 2008 - 8:39pm / Post ID: #

House Horrors 3 - Page 3

The Dice Master says...

Take the Maledetto room. Krakyn are you assuming that we explored all the rooms that gave us goodies or are you waiting until we get there first and actually say we want to explore them?



Post Date: 28th Feb, 2008 - 8:42pm / Post ID: #

House Of Horrors 3
A Friend

House Horrors 3 D&D / Pathfinder Archive - Page 3

I say lets take the door and see what we find within. We should be getting useful things from some of these rooms.

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