I hope I am understanding the group wishes. Basically I understand the Majority are interested in exploring all unmarked doors. Marked doors where up in the air still. If we have been in the room already and I know no danger faced us then, we go in and take the goodies.
That is this room we now face has never been explored thus I had to ask as no clear direction on going into every marked door was given. I am also trying to include any information we know on the rooms as we approach them to aid in every one making the decisions.
So if we end up in here , I would complete the adventure if no group decisions are required. Then back to the hall and since the next room is the storage room I will go in get the items there leave and then it is down the hall to the tee and turn right. Then every thing is new and we will have to go step by step again. We will know nothing of these rooms.
If I inadvertently made decisions that I should not have then I do apologize.
Take the door and collect everything possible. If I'm ever late then count me for that.
For rooms fully explored I will pot the text as sometimes the paragraph references change and I just need to keep that straight but I can do them on Auto.
I think the only room so far not fully explored is the first unmarked door.
So onto he Maledetto room (103)
QUOTE |
(103) You cautiously open the door and look in. In the center of the room, a flickering lamp on a wooden table gives off a dim light. At the rear of the room is a long wooden box - a coffin? Other than this, the room is bare. You can walk in and investigate the box (310) or close the door and continue on (207). |
Looks bad, but might be some goodies there, besides it is night already so whatever is there is supposed to be walking about? Lets go over to the thing and open it.