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(25) You quickly pat the body down. There is absolutely nothing to be found on it. You glance back up to the face and suddenly the eyes flick open! You stifle a scream and pull back. Add 2 fear points. The "body" sits straight up and fixes you with a hideous gaze. The eyes are wide open and blazing with hellfire. You run to the door to find that it is locked. "Maledetto" the corpse snarls. "Curse you!" It stands up and steps out of the box. Then, incredibly, it pulls off its own head and flings it at you! You duck and an instant later it smashes into the door and rolls up to your feet. The ghastly thing is bleeding profusely from its nose, but its eyes are still staring at you. "Curse you, curse you! Rot in hell!" it cries, and then tries to bite your foot. This is too much. Add another fear point. You kick the head and it goes flying across the room and rebounds off the wall. You look up to see the headless corpse shambling towards you. Headless Corpse: Skill 7 Stamina 7 If you win, go to 161. |
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(161) You dispatch the corpse and turn back to the door. It looks like you may have to break it down. However, when you try the handle again, it is unlocked! Very strange. You leave the evil and terrifying room behind. Go to 207. *DiD we even have a choice? Was that door locked once we stepped in?* (207) Leaving the Maledetto room behind, you soon reach an unmarked door to your left. Further ahead, the hallway branches off to your left and right. Will you open the unmarked door (244) or continue down the hall to where it splits (150)? (244) The door opens up into some kind of storeroom. Drawers, shelves, and cabinets line the walls. You decide to search the room in the hope of finding something useful. The drawers contain forks, spoons, and other silverware. You do find a rather large knife, which you may keep as a weapon if you are in need of one (remember to adjust your Skill). Inside a cabinet you find several unopened plastic bottles of water. As you are feeling very parched, you decide to swig some down. It is very refreshing; restore up to 3 lost Stamina points. You also find an old but clean plastic canteen, which you may fill with water and clip to your belt. It will hold enough water for 2 good drinks, each one restoring 3 Stamina points. You may take a drink at anytime except during a combat. Happy with your finds, you leave the room and continue down the hall. Go to 150. *Skill 10 Stamina 21 now fear 5 extra knife, water canteen with two drinks in it bagged.* (150) At this point, the hall splits into a t-junction. To your left, a new passage runs past a couple of doors before bending right. To follow this passage, go to 55. To your right, the hallways runs past a single door before curving left. To head in this direction, go to 262. (262) Turning to your right, you walk up to the door to find that it is marked BAMBINI. You place your ear up against it and can faintly make out a pair of high-pitched voices that seem to be giggling and laughing. Curious, you open the door a crack and peer inside. The room contains a bed, a table, and a closet lined with a mirror. Several candelabrums stand on the table, providing a glow strong enough to illuminate the entire area. In the center of the room, on a rug, two children sit together. The boy and girl are laughing while they play with some cloth dolls. Will you make your presence known (107) or close the door and follow the hall as it bends left (115) or go back to where the landing splits (150)? |
That is the first head I have ever read about that was so dexterous. The rooms are entertaining even if they do not offer much, so let's go in each one, including this one.