House Of Horrors 3 - Page 6 of 18

I think the children can help us out. Kids - Page 6 - D&D / Pathfinder Archive - Posted: 3rd Mar, 2008 - 7:13pm

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How many times must we die before we solve this Scenario of ghosts, men in robs, and strange happening in a house full of Horrors?
Post Date: 1st Mar, 2008 - 8:27pm / Post ID: #

House Of Horrors 3
A Friend

House Of Horrors 3 - Page 6

I say shut the lid and go to the next room. Now if it opens its eyes RUN!

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1st Mar, 2008 - 8:30pm / Post ID: #

Horrors House

The Dice Master says...

We are here already, shake him down like a policeman on a criminal.



2nd Mar, 2008 - 8:19pm / Post ID: #

House Of Horrors 3 Archive Pathfinder / D&D

Frisking a dead man is actually a normal thing to do if you want to find clues, but when he's already in a coffin then its a different story but what the heck do it.



2nd Mar, 2008 - 10:31pm / Post ID: #

Page 6 Horrors House

You all just love playing with the dead people eh? laugh.gif I will have to start watching myself around you.



3rd Mar, 2008 - 3:57pm / Post ID: #

Horrors House

QUOTE

(25)
You quickly pat the body down. There is absolutely nothing to be found on it. You glance back up to the face and suddenly the eyes flick open! You stifle a scream and pull back. Add 2 fear points. The "body" sits straight up and fixes you with a hideous gaze. The eyes are wide open and blazing with hellfire. You run to the door to find that it is locked. "Maledetto" the corpse snarls. "Curse you!" It stands up and steps out of the box. Then, incredibly, it pulls off its own head and flings it at you! You duck and an instant later it smashes into the door and rolls up to your feet. The ghastly thing is bleeding profusely from its nose, but its eyes are still staring at you. "Curse you, curse you! Rot in hell!" it cries, and then tries to bite your foot. This is too much. Add another fear point. You kick the head and it goes flying across the room and rebounds off the wall. You look up to see the headless corpse shambling towards you.

Headless Corpse: Skill 7 Stamina 7

If you win, go to 161.


*holding his hands way out in front*...You guys fight him I'm going to wash yuck!

+ 2 fear This make 5 of 12 Hope we find some whiskey soon.

Battle

Us rolled Stam 20 Headless Corps rolled Stam 7
21 20 15 5
21 20 13 3
15 20 15 3
14 18 16 3
16 18 10 1
17 18 11 -1 dead

Now back to frisk a deader corpse.



QUOTE


(161)
You dispatch the corpse and turn back to the door. It looks like you may have to break it down. However, when you try the handle again, it is unlocked! Very strange. You leave the evil and terrifying room behind. Go to 207.


*DiD we even have a choice? Was that door locked once we stepped in?*

(207)
Leaving the Maledetto room behind, you soon reach an unmarked door to your left. Further ahead, the hallway branches off to your left and right. Will you open the unmarked door (244) or continue down the hall to where it splits (150)?

(244)
The door opens up into some kind of storeroom. Drawers, shelves, and cabinets line the walls. You decide to search the room in the hope of finding something useful. The drawers contain forks, spoons, and other silverware. You do find a rather large knife, which you may keep as a weapon if you are in need of one (remember to adjust your Skill). Inside a cabinet you find several unopened plastic bottles of water. As you are feeling very parched, you decide to swig some down. It is very refreshing; restore up to 3 lost Stamina points. You also find an old but clean plastic canteen, which you may fill with water and clip to your belt. It will hold enough water for 2 good drinks, each one restoring 3 Stamina points. You may take a drink at anytime except during a combat. Happy with your finds, you leave the room and continue down the hall. Go to 150.


*Skill 10 Stamina 21 now fear 5 extra knife, water canteen with two drinks in it bagged.*

(150)
At this point, the hall splits into a t-junction. To your left, a new passage runs past a couple of doors before bending right. To follow this passage, go to 55. To your right, the hallways runs past a single door before curving left. To head in this direction, go to 262.

(262)

Turning to your right, you walk up to the door to find that it is marked BAMBINI. You place your ear up against it and can faintly make out a pair of high-pitched voices that seem to be giggling and laughing. Curious, you open the door a crack and peer inside. The room contains a bed, a table, and a closet lined with a mirror. Several candelabrums stand on the table, providing a glow strong enough to illuminate the entire area. In the center of the room, on a rug, two children sit together. The boy and girl are laughing while they play with some cloth dolls. Will you make your presence known (107) or close the door and follow the hall as it bends left (115) or go back to where the landing splits (150)?




So not every room will benefit us .... Do we go play patty cake with the children?



3rd Mar, 2008 - 4:26pm / Post ID: #

House Of Horrors 3

The Dice Master says...

Frisking dead people is not advisable, that was nasty. Enter the room with the kids and let's hope they are not playing with voodoo dolls.



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3rd Mar, 2008 - 6:46pm / Post ID: #

House Horrors 3 - Page 6

That is the first head I have ever read about that was so dexterous. The rooms are entertaining even if they do not offer much, so let's go in each one, including this one.



Post Date: 3rd Mar, 2008 - 7:13pm / Post ID: #

House Of Horrors 3
A Friend

House Horrors 3 D&D / Pathfinder Archive - Page 6

I think the children can help us out. Kids are very good at noticing some things the adults do not realize they know about.


 
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