House Of Horrors 3 - Page 9 of 18

QUOTE (213) You uncork the bottle and carefully - Page 9 - D&D / Pathfinder Archive - Posted: 6th Mar, 2008 - 7:16pm

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How many times must we die before we solve this Scenario of ghosts, men in robs, and strange happening in a house full of Horrors?
Post Date: 6th Mar, 2008 - 1:47pm / Post ID: #

House Of Horrors 3
A Friend

House Of Horrors 3 - Page 9

I say we examine the drink cart and the dumb waiter then go into the strega room.

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6th Mar, 2008 - 5:27pm / Post ID: #

Horrors House

The Dice Master says...

Check the drink cart, maybe we will get more stuff to boost stamina, then check the door.



6th Mar, 2008 - 6:14pm / Post ID: #

House Of Horrors 3 Archive Pathfinder / D&D

I agree with everyone. Do they have any soda and peanuts in there?



6th Mar, 2008 - 6:51pm / Post ID: #

Page 9 Horrors House

QUOTE

(375)
Nothing seems to be unusual regarding the dumbwaiter. The cart contains several unmarked bottles of colorful liquids - blue, green, yellow, and red. Since these drinks are on a cart, they aren't dangerous - right? Do you want to risk finding out? If not, you may exit the room (286) or enter the Strega room (340). If you decide to have a swig from one of the bottles, what color liquid will you try?

Blue?    (213)
Green?  (126)
Red?      (112)
Yellow? (68) 


Ohhh *spins the try and starts chanting ein mine moe* I loves to try new brightly coloured drinks!

So do we take a swig or go see the Strega room?



6th Mar, 2008 - 6:56pm / Post ID: #

Horrors House

The Dice Master says...

I would love to drink one of them, but the risk is too high? What do you think people? Nah, let's just go to the Strega room.



Post Date: 6th Mar, 2008 - 6:58pm / Post ID: #

House Of Horrors 3
A Friend

House Of Horrors 3

I would say lets try one I would go with the blue one. we may get lucky and get some fear points taken away.

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6th Mar, 2008 - 7:01pm / Post ID: #

House Horrors 3 - Page 9

Yeah its no fun to pass up some risk. Blue is supposed to be good so I'll go with it.



6th Mar, 2008 - 7:16pm / Post ID: #

House Horrors 3 D&D / Pathfinder Archive - Page 9

QUOTE

(213)

You uncork the bottle and carefully sniff the contents - it is odorless. You raise it to your lips and take a gulp. It tastes very much like sweetened water. However, there is no apparent effect - for now. In actuality, unbeknownst to you, you have swallowed some Witchbane - which could be very useful in the future! Add 1 luck point. Go to 88. 

(88)
You suddenly notice that someone is tugging on the rope of the dumbwaiter! If you want to ignore this, you sense that it probably isn't a good idea to tarry here. You can leave by the door you entered (286) or the Strega door (340). Consequently, you many send a bottle down to whoever is asking for one. Decide which bottle or bottles you will send down, then go to 24. Remember that there are four: blue, red, green, and yellow.

luck score is now 9

and we drank witch bane?? It is duly noted.

So do we answer this call if so what do we send? or onto the next room?




 
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