Go to tee vote 1
Try unmarked door 4
try hand thing 3
DarkScribe was for every door.
So I will place the unmarked door then we will looky at the stringio hand thing.
I am unsure the three death thing really is applicable. I think we will just continue this adventure and on death go back to the start of this hall. If any other restart point jumps out and we all agree to it we can start there.
QUOTE |
(232) The door is locked. If you have a key with a number engraved into it, go to the section that matches the number. Otherwise, you cannot enter this room. You can search the Stringiamano room (246) or continue down the hallway (116). (246) You cautiously open the door. There is only silence as you step into a cozy study. You close the door behind you and take in the scene for a moment. An unlit fireplace lies before you, and a desk with a chair is to your right. A window is to your left, and a sudden clap of thunder heralds the arrival of a storm. You take a step forward and abruptly stop. There it is again - a sort of scurrying, scuttling sound. You wonder if the house is infested with - WHAT IS THAT? Something scuttles across the mantle above the fireplace. You instinctively draw back. Whatever it is, it's moving too fast to get a good view of. It scuttles up the chair, across the desk, up the wall, and down to the mantle again before it finally stops. Go to 27. (27) The thing looks like"¦but it can't be, you think to yourself. Then it leaps off the mantle and scurries up to your feet. You were right after all- this thing looks like, and is, a severed human hand! Add 1 fear point. You stumble back in shock, and the thing leaps at your neck and begins to strangle you! |
Message Edited... JB: Make sure to close your quote tags. |