Ok I must have looked this up wrong....*goes for a hard drink* Thanks KNtoran.
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(24) Which bottle(s) did you send down the dumbwaiter? If you sent only the green, go to 51. If you sent the blue and the yellow, go to 136. If you sent the green and the red, go to 201. If you sent any other combination, go to 248. (248) You wait patiently for a few minutes, but nothing happens. You tug on the rope, but again, there is no response. When you pull the tray back up and are met with no resistance, you wonder if the occupant below has left. When the tray reaches you, you see that the bottle(s) you had sent down remain as they were, untouched. You decide that you have wasted enough time here. Will you leave the room (286) or open the Strega door (340)? |
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(340) You slowly enter a room containing a table, a bed, and a fireplace crackling with life. Sitting on a chair in front of the table is a gnarled old woman in a dark dress. Stringy wisps of gray hair hand down her forehead and she seems to be knitting some kind of cloth doll. She does not seemed alarmed or surprised in the least upon seeing you; as a matter of fact her toothless smile gives you the uncanny feeling that she was expecting you. "There now, step forward, dearie," she intones, and in spite of yourself, you do. She holds up the doll that she was working on, then looks over to you. "Perfect"¦" she hisses. If you have consumed any Witchbane, go to 45. If not, go to 354. *So the witch bane was a great choice wayto go all!* (45) The woman reaches into her pocket and pulls out a long hairpin. Smiling wickedly, she plunges it into the doll. Her expression changes to surprise, then anger as she sees that you are unaffected. "Curse you, stranger! Who gave you Witch Bane?" she demands. You step forward, emboldened by these developments. "It doesn't look like you"re in a position to make demands", you counter." "So say you," she retorts. She places a hand on her collar, rubbing a necklace that she wears, and mumbles a few words. A panel in the wall suddenly slides back and a humanoid thing with pale white skin, long black hair, blood red eyes, and canine features steps out. It is rather frightening (add 1 fear point). If you don't have a weapon, you had better beat a hasty retreat by leaving this room by heading back out to the hallway (286). If you have a weapon, you may still retreat, or fight this terror. Rokkinok: Skill 9 Stamina 12 You may escape at any time; but remember the penalty for doing so. Go to 286 and continue down the hallway. If you win, you notice the Strega reciting another incantation! You draw your blade and hurl it at her. Go to 95. |
Retreat we will not, death to the witch's terror and Krakyn make sure your rolls are lucky.