House Of Horrors 4

House Horrors 4 - D&D / Pathfinder Archive - Posted: 22nd Mar, 2008 - 2:56pm

Text RPG Play Text RPG ?
 

26th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Paladin
Paladin
Draconian
Draconian
Barbarian
Barbarian
Fighter
Fighter
Wizard
Wizard
Warlock
Warlock
Ranger
Ranger
Cleric
Cleric
Rogue
Rogue

+  1 2 3 4 5  ...Latest (18) »
Posts: 137 - Views: 10443
Closed
The Finial Chapter or does GM Krakyn want to see us punished for our sins?
18th Mar, 2008 - 6:19pm / Post ID: #

House Of Horrors 4

House Of Horrors 4

1) The hidden door in our bedroom where we were escorted to that nice ceremony. We never explored past that door to see where the tunnel went.(This is where we were warned this passage only leads to death.)

2)The first unmarked door where we fought the zombie some untried options and the secret passage we never looked in the door on the left. (I checked and we only found the passage by luck so would it contain any thing that is essential?)

3)The landing to the left of the tee in the hallway we have not explored down stairs.

We seek some belt of Orion of a silver star to kill the master.

So With this in mind we start a new season of House of Horror!

QUOTE

(324)
You suddenly remember that the man entered your room from a secret panel in the wall. If you wish to locate this, go to 130. If not, you exit the room. Go to 378.



So do we finish checking the rest of this tunnel and not go into that first unmarked door to the right, or head out to the hall.



Sponsored Links:
18th Mar, 2008 - 11:29pm / Post ID: #

Horrors House

The Dice Master says...

Okay, let us go through this secret passage and see if we can solve the mystery of this house.



18th Mar, 2008 - 11:46pm / Post ID: #

House Of Horrors 4 Archive Pathfinder / D&D

Thats funny! This is only my second time playing this so I'm still excited to see what this house got. I agree lets follow the secret passage this time maybe things will turn out differently.



19th Mar, 2008 - 4:47pm / Post ID: #

Horrors House

That chick was not help at all we had better chance last time. Well our last method didn't work so try the secret passage.



19th Mar, 2008 - 6:15pm / Post ID: #

Horrors House

QUOTE

(130)

You step back into the room and approach the wall. You run your hands along its smooth face, trying to find the secret door. You tap the wall in several places, to no avail. You are about to give up when the panel suddenly slides aside on its own. You peer inside to find a tunnel that disappears into inky blackness. Will you follow this tunnel (141) or step into the hallway outside the room (378)?

(141)
You step into the tunnel, keeping a hand on the wall to aid your sense of direction. As you proceed, you notice the passageway beginning to slope downwards. There is a dim glow in the distance, and as you approach it you can see that is given off by candles mounted into the walls on both sides, spaced apart at intervals of a few meters. Eventually, you come to a door set on the right-hand wall. The tunnel continues ahead, winding to the left. Will you open the door (345) or continue along the passage (114)?

*since this is where we were escorted to the nice ceremony I will pass it by.*

(114)
You follow the tunnel as it winds around to the left. There are fewer candles at this point, and the way gradually becomes darker. You are soon forced to slow down to a very slow pace. You begin to contemplate turning around and going back when you suddenly feel a light breeze on your face. Intrigued, you continue ahead. Go to 188.

(188)
As you follow the tunnel, the breeze grows stronger. You also notice that the ground is becoming increasingly damp and muddy. A faint light beckons in the distance, and as you continue, the moonlight gradually lights up your surroundings. To your dismay, the tunnel ends at a latched gate. On the other side lie the great outdoors. If you have a key, go to 221. If not, go to 301.

*Key now where was that to be found?Looks back at last door very confused.*

(301)
You shake the gate in frustration; it is old and rusty and the hinges are loose. You decide to force it open by charging it. Roll 2 dice; if the result is equal to or less than your Skill score (use your starting skill) it flies open; if not, it takes several attempts to force the gate open and you must reduce your Stamina by 2. In either case, you walk through the gate and into a light rain. Looking around, you can see the foreboding shape of the house; you seem to be in the rear. A path winds around the estate, disappearing into the darkness. Will you look for a way to reenter the house (26) or make your way around the front, back to your car (374)?




We rolled a seven thus took no damage.

So do we try to run for it or try to find a way in?



19th Mar, 2008 - 6:51pm / Post ID: #

House Of Horrors 4

The Dice Master says...

We will probably get caught, but let's see if there is anything in the car that can help us with this house.



Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
19th Mar, 2008 - 7:09pm / Post ID: #

House Horrors 4

I think they woulda got rid of the car by now so just look for a way back in.



22nd Mar, 2008 - 2:56pm / Post ID: #

House Horrors 4 D&D / Pathfinder Archive

Check for the car cause maybe they have fixed it washed and polished the outside and pimped it with a new ps3 / dvd combo.



+  1 2 3 4 5  ...Latest (18) »

 
> TOPIC: House Of Horrors 4
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.