House Of Horrors 4 - Page 6 of 18

Look into the vase then back to the painting. - Page 6 - D&D / Pathfinder Archive - Posted: 31st Mar, 2008 - 2:17pm

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The Finial Chapter or does GM Krakyn want to see us punished for our sins?
28th Mar, 2008 - 3:13pm / Post ID: #

House Of Horrors 4 - Page 6

QUOTE

(23)
The door is locked. Do you have an iron key with a number engraved into
it? If you do, you can use it by taking the number, doubling it, and
turning to the section that matches this new number. If you don?t have
the key, but you do have a set of lock-picks, go to 144. If you have
neither, you can try the LUPOUOMO room (385) continue down the hallway
(172) or go back to where the landing splits (150).

sect 66*2=132

(132)
You insert the key into the lock and it turns. You slowly open the door
and look inside. The room is dimly lit by a gas lamp resting on a wooden
table. The only things of note are a painting of what seems to be a
castle, hanging on the wall; and a long and narrow ceramic vase placed
on the floor on the other side of the room. As far as you can guess,
this is some kind of storeroom for extra furniture; but then why lock
it? You can investigate the painting (227) or the vase (3) or simply
close the door to this room and decide on another course of action (206).



So do we split and head to the other door or check it out?

Sorry for the cut up posting seems an apostrophe caused some issues. Or I suspect.



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Post Date: 28th Mar, 2008 - 4:47pm / Post ID: #

House Of Horrors 4
A Friend

Horrors House

I say checl out the painting and the vase. You never know maybe we can find a clue

28th Mar, 2008 - 8:19pm / Post ID: #

House Of Horrors 4 Archive Pathfinder / D&D

Check everything out in this room. You can start with the vase then the painting.



28th Mar, 2008 - 8:42pm / Post ID: #

Page 6 Horrors House

The Dice Master says...

I agree with above, but just to be different let's start with the painting first sneaky.gif.



30th Mar, 2008 - 12:24am / Post ID: #

Horrors House

The painting wins the vote!. Two to one sorry Beowolf.

QUOTE
(227)
You study the painting. It is impressive but unremarkable. A medieval looking castle is set on a hill at the end of a sloping track. It seems to be surrounded by a clearing with short, twisted, stubby trees. You would judge the time of day to be early in the morning or sometime after dusk. Go to 167.

(167)
A strange thing happens. As you gaze at the painting, it begins to glow. A shaft of sunlight seems to stretch into the room. At the same time, your surroundings begin to grow dim, then Cyber-person and runny, like a watercolor left in the sun for too long. The scene in the painting begins to take on a third dimension. You almost feel as if you are being drawn into the painting! Will you continue to stare at it (312) or tear your gaze away (181)?


Well do we chance taking a trip through a looking glass? or look away?

Reconcile Message Edited...
JB: Fixed your quote tags.



30th Mar, 2008 - 3:49am / Post ID: #

House Of Horrors 4

The Dice Master says...

I originally thought of looking away, but seeing that the room was locked then we may find that this painting may give us some info. Now really... I would say look at the vase now and look away and then come back at the painting, but sometimes this book does not give you that option.



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30th Mar, 2008 - 6:33pm / Post ID: #

House Horrors 4 - Page 6

Seems like thats a trap! Look away before the painting takes us into it.



Post Date: 31st Mar, 2008 - 2:17pm / Post ID: #

House Of Horrors 4
A Friend

House Horrors 4 D&D / Pathfinder Archive - Page 6

Look into the vase then back to the painting. Maybe we can find a gateway to get some needed stuff and then return.


 
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