We have three the same that will give a majority so on we go.
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(307) You walk over to the bed, get on your hands and knees, and look underneath, but nothing seems to be there except dust. You then proceed to gently fold back the sheets, but again, everything seems to be normal. You replace the sheets and try to make everything look undisturbed. At that moment, you feel a sharp pain on your leg. You look down to see a large brown spider on your calf. Cursing, you slap it off and it scurries under the bed. You pull up your pant leg to see that a red welt has begun to form on your skin. Lose 1 Stamina point. You begin feeling lightheaded; it seems that the little beast was poisonous. Unless you are lucky enough to discover an antidote, you will quickly die. You must subtract one point of Stamina for every new section that you read until you either die or discover a cure. Now, will you investigate the chest (61) the desk (109) the door (2) or will you leave this room (208)? *Did we not find a poison cure once before?* We can drink the water to give more time till we get there* *Stam 19 sorry just noted my typo on last battle* (61) You walk up to the chest, flip it open, and jump back in shock at the sight of a decapitated head! Add 2 fear points. The head seems to have belonged to a middle-aged, bald man. As you are still taking this in, the eyes flick open! It fixes you with a penetrating stare, then seems to recognize you and its expression changes to one of fear. "No! Please" it begs, "please, don't, don't! Leave me alone! No! Wait! Arghhh!" Add another fear point. You slam the chest shut, but can still hear its muffled cries. Will you investigate the bed (307) the desk (109) the door (2) or have you had enough of this room, and leave (208)? *stam 18 fear 6* (109) You walk up to the desk and begin pulling open the drawers, looking for anything useful. There is an abrupt change in the lighting; you slowly raise your head to see the candelabrum floating in the air. Add 1 fear point. The candles begin to float towards you and you back away. After a few seconds, they float back down to the desk and remain motionless. It looks like someone or something doesn't appreciate your inquisitiveness. Shrugging your shoulders, turn away from the desk to decide on another course of action. Will you investigate the bed (307) the chest (61) the door (2) or will you leave this room (208)? *stam 17 fear 7* |
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(208) Cursing your decision to enter this room, you begin walking towards the door, but stop. Something is materializing out of thin air between you and the door. A black, insubstantial, formless shape that seems to radiate pure evil is coming into focus. Inexplicably, you feel yourself drawn to it. If you are wearing a gold chain necklace inset with a ruby stone, go to 50. If not, go to 222. (222) You do not have the means to resist the Soul Reaper. You step straight into the blackness. Moments later, your body hits the ground, an empty husk. |
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(172) As you round the corner of the hallway you see that there is a single door to your left marked DIAVOLERIA. Beyond this, the hallway continues for several more meters before branching left. Will you investigate the DIAVOLERIA room (34) or continue down the hall (335)? (335) Leaving the Diavoleria room behind, you follow the hall as it rounds a corner and turns left. As you make the turn, you suddenly notice a door that you had not seen before on the wall to your right. It is unmarked. You place your ear up against it, but there is only silence. Will you enter this room (263) or continue around the corner (186)? (263) The door opens up into a small library. Stacks of books are shelved from the floor to the ceiling, making maximum use of the space available. A lamp glows on a small nightstand in the center of the room, providing a fair amount of light. You wonder if there is any information to be gained from these tomes. If you are in possession of Count Pravemi's personal stamp, go to 78. If not, go to 113. (78) As you are thumbing through a large black volume on witchcraft, a sudden rustling sound catches your ears. It seems to be coming from behind you"¦no, in front"¦now from above"¦you slowly replace the book on the shelf and take a cautious step backwards. You spot a sudden movement from the corner of your eye, but whatever it is is too quick. But something is oddly familiar about it"¦suddenly, there is a tug on your pants above your foot. You look down to see"¦a severed human hand. The stringiamano! It's back! It has tracked you down and it wants revenge. It leaps up to your throat. You swat it away, your reflexes honed from your last encounter with it. You rush towards the door but it scuttles ahead of you. You back away, desperately looking for a means to deal with the situation. In your haste, you back into the nightstand, lose your balance, slam into the bookshelves, and hit the ground. You turn, helpless, as the hand scuttles along the floor with unnerving speed straight towards your face"¦go to 212. (212) Just before the hand reaches you, there is a loud crash. You open your eyes to see that a huge volume has fallen off a high shelf and landed on the Stringiamano, pinning it to the ground. The book is moving a little from the effort of the hand, but it is too large to be overthrown. You glance down to the title: The Complete Works of J.R.R. Tolkien (One Volume Ed). You thank your lucky hobbits and leave the room. Go to 276 (276) As you exit the library, a quick flash catches your eye. Lying on the floor is a small silver chain. It appears to have been part of a locket, but the clasp has been broken. You decide to pocket this find (remember to mark this on your action chart). Leaving the room, you round the corner. Go to 186. *I do not think this is what we found last time we entered we just read some books.* (186) The hallway winds around to your left and you soon come to the head of a stairway leading down to ground floor. Looking over the balustrade, you see that the area below is quiet and unoccupied. You descend the stairs. Go to 295. (295) You reach the bottom of the stairway and take a moment to get your bearings. To your left is a long hallway that appears to run past at least one doorway before bending to the right. To your right is an unmarked door. The scene directly in front of you is quite tranquil: a coffee table rests between two large, plush chairs. A fireplace lies a few feet beyond. Will you head down the hallway (86) open the door to your right (376) or sit down for a little while (62)? |
Yes JB this is the place and KNtoran that was back in the bedroom where we started. So this door leads to stair going down to cellar or what ever.
We have never looked here yet and the there is only one more room left before we walk into the room with our host. That room had the nice hunchback in it.
We have little here left to explore it seems unless we have missed something. If we miss it this time we are starting with all equipment we have found. Where is this ruby for our locket? Where is this belt of silver orion was wearing? Where is this secret weapon we are to find. Better be a whole maze under here we have not looked at.
We have one locked room we have not even found the key for! It was back at the start.
Or maybe we are just dyeing as a martyr not ending up as a hero who walks away.
OK, go down the cellar then. Better to see if we get something there than wonder about it. If we do not get anything here then mybe we need to go back to that place where the sacrifice was being made and get the order of events correct.
How many times have we died already? That is what I don't like about the author of this work of fiction, it is too cut and dry. There should be hints about a wrong path rather than just seemingly random events of death.