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J=10
QUOTE |
10 You press the button and the doors close. You fidget impatiently as the lift seems to crawl along, the lights indicating the current deck seeming to linger teasingly. Finally with a pleasant chime the doors open and you spring out. You pound the floor with your feet as you run at world-record-breaking pace despite the lack of time-keeping officials. Yes, this all looks familiar. Soon you round a corner and see ahead the glowing archway of the Pleasure Pen nightclub. That's it! You hurry about and search through the club for your id"¦ Roll a die. If you roll a 1, turn to 4 If you roll a 2, turn to 25 If you roll a 3, turn to 37 If you roll a 4, turn to 48 If you roll a 5, turn to 51 If you roll a 6, turn to 55 150s(390 second ) *Stephen rolls a 5 off to 51.* 51 You search about, and behind the bar find scotch, whiskey, vodka, gin, rum, port, a dozen types of red and white wine, and beers from near and far. In the interests of your mission, you take a nip of courage. Still feeling a bit cowardly, you down some more courage, trying a different flavour. Not knowing what you are up against, you quickly prepare yourself by consuming bravery of all types from the entire variety of bottles. Suddenly the prospect of plunging into the sun doesn't seem so bad! So this is what courage feels like. You set out from the bar to continue your mission. Reduce your SKILL by 1 due to being tipsy. If you are ready to leave the club, turn to 23 To keep searching, roll a die. If you roll a number you have rolled previously, add 1 minute to your Duration, and roll again. If you roll a 1, turn to 4 If you roll a 2, turn to 25 If you roll a 3, turn to 37 If you roll a 4, turn to 48 If you roll a 6, turn to 55 204s |
Is this guy from House of Horrors? How can he look to drink something at a time like this. I feel if we keep looking then we will end up drinking more, anyway time has been spent already, so keep looking.