Back to the same occasion. Are we going to run in circles again? Take the lift to J and do everything possible to not take a drink! Then do everything useful from there.
J=10
QUOTE |
10 You press the button and the doors close. You fidget impatiently as the lift seems to crawl along, the lights indicating the current deck seeming to linger teasingly. Finally with a pleasant chime the doors open and you spring out. You pound the floor with your feet as you run at world-record-breaking pace despite the lack of time-keeping officials. Yes, this all looks familiar. Soon you round a corner and see ahead the glowing archway of the Pleasure Pen nightclub. That's it! You hurry about and search through the club for your id"¦ Roll a die. If you roll a 1, turn to 4 If you roll a 2, turn to 25 If you roll a 3, turn to 37 If you roll a 4, turn to 48 If you roll a 5, turn to 51 If you roll a 6, turn to 55 150s *rolled 2* 1445+150=1595 sec 25 You search about, and on the edge of the dance floor find a phone number on a crumpled up piece of paper. You chuckle as you imagine some hopeful young man handing over his phone number to a pretty young thing, only to have it crumpled up and unobtrusively dropped to the floor minutes later. 5252 5252. Wait a minute, that's your phone number! Suddenly the scenario you imagined isn't funny at all. If you are ready to leave the club, turn to 23 To keep searching, roll a die. If you roll a number you have rolled previously, add 1 minute to your Duration, and roll again. If you roll a 1, turn to 4 If you roll a 3, turn to 37 If you roll a 4, turn to 48 If you roll a 5, turn to 51 If you roll a 6, turn to 55 114s 1595+114=1709 seconds *Roll 3* 37 You search about, and under the seat of a booth you find a lot of dust and a Spinalot model 16 electric screwdriver. It is a new model, and after you finish coughing from the dust, you admire its sleek lines. You press the on button, but it has no power. If you are ready to leave the club, turn to 23 To keep searching, roll a die. If you roll a number you have rolled previously, add 1 minute to your Duration, and roll again. If you roll a 1, turn to 4 If you roll a 2, turn to 25 If you roll a 4, turn to 48 If you roll a 5, turn to 51 If you roll a 6, turn to 55 114s 1709+114=1823 seconds we need that for that panel. *Roll 6* 55 You search about, and between the cushions of a couch in the chill-out lounge you find a magical broadsword, 20 gold pieces, a winged helm, an invitation to compete in the Trial of Champions in Fang, a large diamond, and a golden ring. When you use the sword, it will do 4 points of damage per hit and you may add 2 to your SKILL in combat. If you are ready to leave the club, turn to 23 To keep searching, roll a die. If you roll a number you have rolled previously, add 1 minute to your Duration, and roll again. If you roll a 1, turn to 4 If you roll a 2, turn to 25 If you roll a 3, turn to 37 If you roll a 4, turn to 48 If you roll a 5, turn to 51 174s 1823+174=1997 seconds *roll 4* 48 You search about. On the steps leading up to the second level you find an id card. It is yours! You shout in triumph. Never have you been so happy to see your own spotty face! You hurry back down the stairs and make for the entrance. Turn to 23 174s Hurray! 1997+174=2171 seconds We even missed the drink! 23 Leaving the dance club, you move off down the corridor towards the lift. As you rush along, you hear booted feet ahead and feel a surge of relief. You are not alone after all! Maybe they can help you take control of the ship. You hurry around the bend towards your new-found friends; but when they come into sight you begin to doubt the extent of the amiability. There are four soldiers, clad in space-black fatigues with shiny black body armour and helmets with tinted visors. Each one carries a blaster rifle in hand, belts heavy with other weapons around their hips. Each one has an insignia of a planet with a large red P on it. Inwardly you groan. You have heard of these soldiers. In recent times a mysterious tyrant has been taking over planets one by one, leaving dead husks in its wake. There is much speculation about what P stands for, but most news-casters have seized upon the unimaginative "Pirates." Seeing you, one calls out "Halt!" as they rush to apprehend you. Two of them grab you and another thrusts his gun into your chest. The other just chills nearby. You imagine the soldier in front giving you a steely cold stare, but can see nothing through the visor. "Who are you?" the soldier before you demands to know. If you have your id and want to show it to him, turn to 5 If you have Gary Fishbone's id and want to show it to him, turn to 14 Otherwise, your only choice is to insult him; turn to 45 174s 2171+174=2345 seconds |