SO we show him Stephens ID
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5 You take out your id and show it to the soldier. He snatches it, quite unnecessarily, and stares at it. "It's him! The one our queen has been searching for!" "No I"m not," you correct him in all seriousness. "I don't know who your queen is, but it isn't possible that she's looking for me." "Same name, at least," the soldier says. "You"re coming with us for a special audience!" Being dragged off to an audience with a tyrannical queen just because you happen to have the same name as some rogue sounds very adventurous. But you can do nothing as you writhe uselessly in the iron grip of the well-paid soldiers. Resigned to your fate, you try to put a positive spin on it. Maybe the queen is beautiful and single, embarking on the conquest of the universe because she is lonely. You imagine yourself dragged before her in chains. After it is established that you are not the one she seeks, you win her heart and rule the universe at her side, your calming influence stopping this nonsense about slaughtering whole populations and laying waste to planets Being captured could actually be a step in the right direction for your career. You are taken to an observation lounge and flung inside. The doors close. Not immediately seeing any haughty but beautiful queens in the lounge, you try the doors at each end, finding them locked. Happy to wait for your future bride, you sit down, carefully choosing a strong, yet suggestive posture. Turn to 16 +504+2345=2849 seconds 700 seconds to go. 16 You quickly become impatient with waiting and start to prowl about the lounge, imagining yourself like a caged tiger. Whoever comes is going to feel the fury! Finally the far set of doors opens and you wheel about aggressively, ready to unleash a torrent of witty statements. A squat figure enters, and you gape. "You!" "You have been a naughty, naughty boy!" the parent-bot says. "You will come home right now, young man!" "You are the leader of these"¦pirates?" you ask in disbelief. "You are the one who has been attacking planets and ships?" "You see the lengths you have forced me to go to to locate you?" the parent-bot scolds. "When we get home, you are grounded for the next 23,546 years." "But why did you kill all those people and lay waste to so many planets?" you ask. "To prevent you from returning to locations already searched. I hold you responsible for each death! You will never watch TV again and will go to bed early without dinner every night for the rest of your life!" "This is absurd!" you say. "If you do not comply, I will be forced to take drastic action!" the parent-bot warns, and a panel in its front opens, metallic hands extending holding a rainbow-coloured teddy bear poised between a pair of shears ready to snip it in two. "Comply, or it is all over for Mr Fluffles!" You laugh at the robot. "Go and recycle yourself, you rusty tin can! I haven't cared about that old thing in years!" "Update received," the parent-bot responds, the arms holding the teddy bear and shears retracting and the panel closing. Other panels open and an array of blasters emerge, training on you with whirrs and clicks, speckling your face and body with targeting lasers like serious case of ache that threatens to burst and tear you into smoking pieces. "How do you feel about your own life?" "You can't kill me!" you exclaim. "You are supposed to be my carer!" "You are currently at Stage 11 Naughtiness, which allows me to discipline you as I see fit! So come with me or die!" No way! If you have a blaster and want to blast the blasted robot, turn to 34 Otherwise you can see if the "Deactivate" command still works by turning to 42 132s +2849+132=2981 seconds *What is with this nanny bot* 42 "Deactivate!" you shout. Immediately, lights on the parent-bots head go dim and it sags, blaster arrays drooping harmlessly. You march over and give the robot a kick. It feels good, so you kick it again. Glancing out the large window at the hot and hungry sun, you decide not to indulge yourself any further. Looking at the unit, you wonder if you should damage it more permanently while you have the chance. Someone could come along and reactivate it, meaning it will come after you again. The parent-bot is protected by tantrum-proof panelling, and you will not get far by bashing it. There is an access panel to its sensitive insides, but it is sealed by screws. Turn to 54 2981+35=3016 seconds 54 Leaving the observation lounge and the parent-bot, you hurry down the corridor. You are sweating profusely, but the sweat evaporates off your skin in moments. Although the ship is yet to pass into the corona of the sun, the heat is intense enough to start cooking you inside the ship like a loaf of bread in a baking tin. As you hurry along, you glance at the air conditioning vents. Can't someone turn on the cooling? If they can, they had better do it at the double! Turn to 33 20s 3036 seconds*Why do we have that screw driver then* 33 The air burns your skin and eyes, sears your insides as you breath. You squeeze your eyes shut. The heat grows unbearable, and you start to cook. Stumbling about, you look for a way to escape the heat. The walls begin to burn your hands when you touch them, then the polymer begins to melt. The heat is too much and you pass out several minutes before the ship turns into a molten glob and plunges into the sun. YOUR ADVENTURE ENDS HERE |
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45 Looking at the soldier sympathetically, you say: "It's ok. You don't have to pretend with me." "Huh?" the soldier says, a little taken aback. Then he remembers that he is the one holding the blaster that is thrust into your chest. "Less talk, more id!" You shake your head sadly. "I don't want to embarrass you in front of your friends about"¦well, you know. You should be very proud of what you"ve achieved already." "What are you babbling about?" the soldier demands. "You know," you lower your voice to a whisper. "About not being able to read." "I can read, space-brain!" the soldier insists. "What do you think I am?" "Aren't you a shaved gorilla?" The soldier grabs you around the neck. "You having a go at me?" "Not at all!" you wheeze. "I admire greatly what you"ve been able to accomplish since leaving the jungle!" Sensing a homicidal inclination developing in the soldier, you desperately try to think of more witty things to say before it's too late. Before you can speak, or get shot, one of the soldiers holding your arm speaks. "Don't kill him. He could be the one where"re after. He matches the physical description." "So have 1000s of others!" the soldier holding your neck spits; an unfortunate form of expression since he is wearing a visor over his face. "The queen wouldn't waste an algorithm on a waste of space like this!" The soldiers discus the matter for a while, while you concentrate on breathing between the soldier's fingers. Eventually they decide to take you back for "inspection". The soldier holding your neck claims he can take 'the pipsqueak" back unaided, so the others unhand you and continue on their way. The soldier releases you with a shove, and then raises his blaster. "Run, and I"ll shoot you down like a dog!" You briefly consider pointing out that far more human beings are shot annually than dogs. And rather than being the norm, most dogs are well-treated, as cruel treatment, including shootings, is illegal under every jurisdiction in the known universe apart from the planet Purros, which is populated by an intelligent feline race that is famous for yarn production and barbarous public dog torturing. Instead, you just rub your neck and continue on your way. You are directed into the lift and the soldier presses the button for level X, the main engineering deck. As the lift descends, the soldier removes his helmet to clean off the spittle from inside the visor. He gives you a glare that warns you not to try anything. To try something, turn to 27 To remain passive, turn to 9 312s +2345+312=2657 Passive we no where that leads...so we fight 27 You try to look meek and defeated, and the soldier takes his eyes off you for a moment. You lunge at him. His reflexes are sharp and he snatches up the blaster hanging from his shoulder. But you grab it as well, and grapple with him, kicking and punching while keeping the blaster pointing away from you. If either you or the soldier roll a double number to win the round, then the winner has managed to push the blaster towards the other and fire it, resulting in instant victory for that party. SOLDIER SKILL 9 STAMINA 12 If you reduce the soldier's STAMINA to 2 first, turn to 11 If he reduces your STAMINA to 2 first, turn to 36 120s + 10s per round |
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11 The soldier falls to the ground, dazed and confused. You take your chance and hit the button to halt the lift. The doors open and you leap out as the soldier struggles back to his feet and staggers after you. "Warning! Fugitive loose on Deck P!" you hear him shout into a communication link before pursuing you. A blaster blast blasts the plastic off a wall as you dive around a corner. "Blast it!" the soldier swears as you disappear. "Fugitive last seen Section 2!" Now the whole troop will be after you. You run along the corridor, trying the doors of a few numbered cabins, but of course they are all locked. You keep running. Turn to 41 +2817+65=2882 41 You hurry along until you reach the end of the corridor, facing a junction. Each of the white-walled, metal-grid-floored, fluorescent-lit passages look identical. To go right, turn to 6 To go left, turn to 32 40s 2882+40=2922 seconds |
Dice rolls are real important in this adventure, more so than the choices you make. Go right.
So no reply so I roll 1 to 3 left 4 up right
Rolled 4
Right we go.
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6 You take the right corridor, and soon come upon an unobtrusive doorway that leads to a service corridor. The service corridors allow types such as yourself to move about and access systems without having to offend the high-class passengers with your impecunious presence. Thumping the panel, you enter the narrow corridor and close the door behind you. The service corridor runs at right angles and takes you to a small room that is an intersection of four service corridors. In one corner is a ladder between hatches in the ceiling and floor. The access tubes between decks will allow you to climb safely between decks rather than risking the lifts. There is also a supply locker here, and you consider taking the time to search for something useful. To take the time to search the locker, turn to 19 To move on quickly, turn to 30 82s |
Sorry, I think I will sit this one out, don't wait on me to post. It's too repetitive, I rather a story that flows.