Out of Character: To clarify, the statue you had camped at on page 174 (Location 10 on the map which I'll update soon) had a stag or elk head and was the one from the map.
The northwest had been the second quarter and this quarter (Southwest) is also almost finished.
In Character: Unfortunately for Archival, the residual magic had been too faint and couldn't be identified. The unicorn's body is buried in a shallow pit and covered with stones and dirt.
With that, everyone rides out together to continue exploring this region of forest. Grizzly and White Fang are relieved to be away from the site. The trees grow thicker and the land is flatter here, away from the hilly terrain to the east. With the bottom corner of the map explored you head northwards.
After setting up camp and watches at night, everyone struggles to keep the image of such a pure and good creature out of their thoughts and Mykael has a particularly vivid dream of running through the forest chasing a source of laughter but never catching it. Theaton is visited again on his watch.
Fireday 7 Sarenith
You explore the forest northwards and it thins as you approach the treeline before the plains you have already explored. After a hard day's exploration you camp at a location a few miles away from the statue, should you decide to revisit it.
I need to know if you decide to avoid lighting a campfire, or perhaps take some damage to Forced March to the statue. I will also take Perception checks.
In Zork's opinion there is no need for a forced march nor lighting a camp fire unless it is particularly cold. Seeing that both a wolf and dog is in the camp they will be able to detect anyone coming near.
Theaton sees no reason to head to the statue. Resting here for the night will be good. That way we are not back tracking come the morning. Theaton will have White fang roam about during his watch so make sure there is nothing close or trying to sneak up on us.
During the night he will talk with his friend and see if she can give any updates on the wolves and any thing else of danger about. He will work hard on the language lessons.
"Hmm. So it appears we have already found the statue - something I'm sure Jhod would be interested in. I haven't spotted a small wooden lodge yet though. Has anyone else?"
Out of Character: Ahh, I hadn't realized it was the same statue. Derp moment! What of the small wooden lodge tended by a lone ancient priest? Have we come across that yet?
Out of Character: There was no cottage nearby, and the note seemed to suggest the statue was in the front garden tended to by the priest. The statue you found was covered in moss and vines and the nearby soil had a small component of ash in it.
In Character: With dawn just an hour away on Theaton's watch, he is rudely interrupted when White Fang barks out into the darkness. You hear something big brushing past leaves not too far from camp. Theaton's visitor says "Something big, I must go, but will keep watch."
The sound of something large charging is enough to rouse Zork early and through groggy eyes he sees something tiny next to Theaton just disappear suddenly. A couple of seconds later everyone wakes to a roaring "HOOT!"
Out of Character: I will take initiative rolls and a single round while the enemy is still wreathed in darkness.
Zork takes his surprise round action to get up, and both he and Theaton get a full round to start, whereas Mykael and Archival start lying down.
Also please note that you would only sleep in light armor!
Zork shouts out an expletive with the added words, "We're under attack!"
He wonders about the small image he saw… fey?
No time for thoughts, "Grizzly attack!"
Out of Character: I might be off with Grizzly's attack stuff. Please adjust anything missing or not done properly.
Forced from my slumber by the noise, I quickly jump into action upon hearing Zork's call to arms. Despite recently increasing in power, I attempt to summon a small earth elemental out of habit.
Out of Character: I'll rely upon you to determine what my elementals do again ICon. Note I'm able to summon 1d3 of them now, which we don't have the die option for.... So I'll do a d6. If it comes up 1 or 2, that's 1 summoned, 3 or 4 is two summoned, and 5 or 6 is 3 summoned with one action!
Small Earth Elemental
AC 17, touch 10, flat-footed 17 (-1 DX, +7 natural, +1 size)
HP 17, Fort +4, Ref -1, Will +4, Immune elemental traits (Immune to bleed, paralysis, poison, sleep, stunning, critical hits, flanking, precision-based attacks like sneak attack
Improved Bull Rush, Power Attack (-1 attack, +3 damage – not added into listed stats)
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7)
Earth Mastery (+1 attack and damage if both it and foe are touching the ground - not added into listed stats)
ST 20, DX 8, CN 17, IQ 4, WS 11, CH 11
BAB +2, CMB +6, CMD 15
Senses: darkvision 60 ft., tremorsense 60 ft.; Perception +4
My creatures will always charge and power attack if able. This brings their Attack to +11, Damage to 1d6+11, and their AC to 12.