ICon Pathfinder Kingmaker Stolen Land - Page 216 of 279

Out of Character: With four Zombies left now - Page 216 - D&D / Pathfinder Archive - Posted: 17th Jun, 2016 - 12:37am

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13th Jun, 2016 - 1:28am / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

ICon Pathfinder Kingmaker Stolen Land - Page 216

The Second says...

Knowing he is right Zork puts back his bow and reaches for his long sword instead. He charges forward while calling back Grizzly to stand down and away from the zombies.

"Stinking zombies.... Charge!" he says while galloping. He hopes his horse takes out a few on the way over.

Zork II Results:
  • Long sword attack on D20 (+6): 14, 7(-2), 26(+11), 7(-2), 13, 10 (6 rolls + explode)
  • Damage on D8 (+4): 5, 6, 11, 10 (4 rolls)
  • Random range: D100: 11, 79 // D20: 19, 2 // D12: 12, 4 // D10: 9, 4 // D8: 6, 1 // D6: 5, 1 // D4: 2, 4 // D2: 1, 2


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14th Jun, 2016 - 8:04pm / Post ID: #
Mykael Brewmor
Fighter3 Paladin3
Character
Novice / Right Fwd. Flank
Character Sheet Lock
Active Player Active Role-player!

Land Stolen Kingmaker Pathfinder ICon

Ignoble says...

Having removed any weapons found on the Stag Lord along with his helmet, Mykael pauses only briefly and shoves the blade of his sword into the dirt then placing his hand on the wound to his shoulder blade and again mutters a prayer asking Iomedae for her healing power which he sends coursing into the wound in an attempt to heal himself more fully.

After this he his withdraws his sword from the ground and looks to the sleeping Stag Lord debating his next move. Part of him believes that it would be best to simply slit the man's throat or plunge his sword into his heart for fear that leaving the man alive would invite trouble in the future. On the other hand, he loathes the idea of striking a death blow to a man who appears to be helpless.

He hears the commotion outside and looks toward the gate, then back at the Stag Lord debating further what action he should take. He wants to help fight the zombies but fears leaving the Stag Lord alone, even if the Stag Lord is bound, for the man may escape his bonds and continue his reign of terror.

Mykael looks about him assessing the situation, noting any threats that may remain in the fort. He mutters a curse as he continues to eye the Stag Lord, frustrated with his indecision as to how he should proceed. He attempts to discern whether the man exudes an aura of evil as well.

Out of Character: : I'm not sure if the GM wanted a craft check regarding the binds that Mykael places on the Stag Lord but I will include it just in case.

Reconcile Edited: Aericsteele on 14th Jun, 2016 - 8:06pm

Mykael Brewmor Results:
  • Lay on Hands on D6 (+0): 5 (1 roll)
  • Perception on D20 (+0): 1 (1 roll)
  • Craft on D20 (+0): 7 (1 roll)


15th Jun, 2016 - 5:31am / Post ID: #
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ICon Pathfinder Kingmaker Stolen Land Archive Pathfinder / D&D

Game Master says...

Kesten slashes with scimitar (2nd zombie 8 damage), Yarrow sends a water blast but is ineffective, and Grizzly sits by the gate.

Mykael removes the sword, bow, arrows and two vials from the Stag Lord. Unfortunately the rough movement wakes the man before he can be bound. Mykael has just enough time to pick his sword back up and see that this man indeed exudes a faint dark and malevolent aura around his body.

Archival's new minion flies out. Everyone sees a shining brass hooded lantern with a sun symbol carved on top and it pulses with light as it flies of its own accord, hovering above the zombies. The first line of 2 earth elementals close in to charge range the next turn. The next 3 elementals are still a round away. The Fauns are completely surprised the Stag Lord is awake, turning their bows to his prone form but missing their sub-optimal attacks.

Zork and Theaton ride out to the others, now in range. White Fang charges in to the fray but misses his bite.

The zombies must be malfunctioning, as only one of seven actually causes an injury (Zork 10 damage)

Round 9

Arnisa misses with sword, but as she punches a zombie (6th zombie 3 damage) she also grabs it in a tight hold, restraining its movement.

The Stag Lord stumbles as he tries to get up and reach for his sword. "Argh! My helm! My face feels so cold!"

The grey haired bandit turns back as the Stag Lord stirs. Getting within 15', he quips, "You're looking terrible today, sir. I'm here to make it worse!"
The Stag Lord looks at him with hatred and says, "Akiros, I should have known. I should have let Dovan feed you to Beaky."

Kesten cuts down his selected target (2nd zombie 6 damage) and it falls, split in twain. Yarrow summons a large sphere of water that engulfs two zombies and churns them in the currents within, taking them 30' downhill.

Mykael has the opportunity to strike as the Stag Lord gets up, and then take his turn as well.

[Mykael's turn]
[Archival's turn]
The elementals come charging in, pounding a zombie into the ground (3rd zombie 18 damage), as the archon above shoots beams of light at the restarined zombie (6th zombie 2 damage). The Fauns' arrows miss, almost hitting Mykael and Akiros. The Lyrakien Azata attempts to confuse the Stag Lord with a spell, but fails.

Zork's sword slash comes down on the zombie Arnisa has restrained (6th zombie 5 damage). Your mount rises up and both horse hooves hit, but doesn't faze the zombie. It also bites at the rotting flesh (6th zombie 7 damage) wrenching its arm from its socket, crumpling it to the ground.

Theaton and White Fang double team a fresh zombie, the wolf brings it to the ground and the ranger lops its head off execution style (7th zombie 19 damage).

The two zombies remaining near the fey both miss, and one of the two inside the orb of water breaks free, standing 30' away.

Out of Character: I just reread Sleep, noticing the the Hit Dice limit, so I had the Stag Lord wake back up.

Using rope is actually tied to your CMB and when you bind someone you assume you take 20. See the grapple rules.

Since there are so few targets left, I can begin to accept 3 rounds of action at once.

Reconcile Edited: iCon on 15th Jun, 2016 - 6:01am



15th Jun, 2016 - 4:38pm / Post ID: #
Mykael Brewmor
Fighter3 Paladin3
Character
Novice / Right Fwd. Flank
Character Sheet Lock
Active Player Active Role-player!

Page 216 Land Stolen Kingmaker Pathfinder ICon

Ignoble says...

Mykael stuffs the vials he retrieved from the Stag Lord into a pocket or the band of his belt then takes a step back with his sword and shield ready as the Stag Lord rises from his slumber. Iomedae, lend me your strength to smite this evil that stands before me he prays silently (Using smite evil as swift action on the Stag Lord).

"I'm only going to give you one opportunity to surrender and face justice" he tells the Stag Lord "Resist and I will strike you down!" Mykael spins his sword in a display of skill hoping to drive the point home (Using intimidate to demoralize the Stag Lord).

If the Stag Lord refuses to surrender or makes any indication that he will resist Mykael attacks.

Mykael Brewmor Results:
  • Intimidate on D20 (+8): 20 (1 roll)
  • Attack (longsword) on D20 (+12): 24, 28, 22 (3 rolls)
  • Damage on D8 (+5): 6, 7, 6 (3 rolls)


Post Date: 15th Jun, 2016 - 10:33pm / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

Land Stolen Kingmaker Pathfinder ICon

Theaton keeps attacking. (Remember he gets two attacks per round) He swings his long sword at any zombie that is still around the Fey. He asks Tyg while attacking to check on what is going on inside the fort. White Fang keeps attacking too.

16th Jun, 2016 - 10:19am / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

ICon Pathfinder Kingmaker Stolen Land

The Second says...

Zork takes his damage in stride but remains confident in his skill. At some small break he will survey the battle scene (Perception) to see if there is something being missed or a part of the battle he should be concentrating on.

Zork II Results:
  • Long sword on D20 (+6): 10, 21, 18, 22, 18, 26(+5) (6 rolls + explode)
  • Damage on D8 (+4): 11, 8, 5, 6, 10, 9 (6 rolls)
  • Perception on D20 (+4): 20 (1 rolls + explode)
  • Random range: D100: 90, 8 // D20: 3, 18 // D12: 1, 9 // D10: 5, 1 // D8: 8, 4 // D6: 2, 1 // D4: 3, 4 // D2: 1, 2


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Post Date: 16th Jun, 2016 - 11:55am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

ICon Pathfinder Kingmaker Stolen Land - Page 216

I continue surveying the battle, looking for potential pitfalls and unseen dangers - attempting to guard my companions any way possible. I still have a few summons left. If needs be I can summon more small earth elementals and instruct my other summons with Truespeech to have them guard those that seem in danger.

Post Date: 17th Jun, 2016 - 12:37am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

ICon Pathfinder Kingmaker Stolen Land D&D / Pathfinder Archive - Page 216

Out of Character: With four Zombies left now I think Archival should head back inside the fort in case you are needed there but your decision.


 
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