ICon Pathfinder Kingmaker Stolen Land - Page 242 of 279

Zork readily agrees and hands over the items - Page 242 - D&D / Pathfinder Archive - Posted: 14th Aug, 2016 - 6:16pm

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Post Date: 12th Aug, 2016 - 12:38am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

ICon Pathfinder Kingmaker Stolen Land - Page 242

Theaton heads into the Wedded trout. Once inside he will look around and the say, I need a room for the night, a good meal to fill me up and a hot bath with a comely lady to help me scrub of the dirt. Oh plus I need some raw meat for my companion here." He rubs White fangs neck and head.

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13th Aug, 2016 - 2:19am / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

Land Stolen Kingmaker Pathfinder ICon

The Second says...

Zork focuses on the rewards and wants to know when they will be disbursed. Besides that he asks, "Do you have a mage willing to do pro bono work to identify some items?"



13th Aug, 2016 - 3:43pm / Post ID: #
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ICon Pathfinder Kingmaker Stolen Land Archive Pathfinder / D&D

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Diramadhim
Initiatives:
Yarrow 15
Caelum 11
Wolves 7
Archival 6

Yarrow croaks some arcane chant as he raises his hands casting a spell Archival doesn't recognise. The water in the creek appears to stop as if an invisible dam were placed there. As more water rushes in, the river raises in height to a wall 10 feet high. Some runoff begins to flow into your camp.
Caelum readies for them to come closer, his attack ultimately ineffective.
The wolves stride into the light provided by the campfire. Three of them bound in and split up to attack each of you, Yarrow being out of reach, but you can also hear the barking of more on the other side of the wall of water. Caelum and Midnight get bit but neither gets tripped (Caelum 7, Midnight 4 damage).
The horse kicks and bites back at its assailant, but only one of its hooves hit (Wolf 4 damage).
Archival steps back and brings forth one earth elemental before him, but it misses as it swings its bulk at the wolf.

Yarrow mumbles something else, a Grease spell, throwing it before Caelum and the earth elemental. Both wolves keep their footing in the slippery field.
Caelum continues to swipe at his target, but the wolf dodges.
The wolves bite, striking Archival and Caelum, the eidolon being pushed to the ground (Archival 7, Caelum 4 damage)
Midnight is clearly startled, because he can't get a good hit.



KNtoran
Leaving the offices and heading down to the docks, Theaton continues to wade through throngs of people filling the streets. Entering the inn, a sudden silence washes over the well-dressed patrons and the band falter a note. Some of those closer to the door try to slowly shuffle away, eyeing the wolf.

When you announce your request, the barkeep approaches with a waitress trailing behind him. He flexes his muscles and says, "Don't disturb my patrons any more. What the girls do here is between them and their customers, so keep your words to them only. These well-to-do folk don't need to hear it while eating.
"As for your - companion. I can't let it inside. You will have to leave it outside or find a kennel, I think there's one not too far by the East gate."



Txtrpg
The chief surveyor assures Zork, "I'm sure the Swordlords will look after you when you meet with them. It might take a few days to go through the system, but your payment will arrive."

He leads you down the corridor and up another flight of steps to the top level. You pass by archive rooms, a captain's quarters and an alchemical lab before coming to the room marked: General Wizardry Specialist. Inside the room are stacks of books on shelves and across from you is a large portrait of a thin man with flowing grey hair and beard dressed in regal clothes. A high-backed chair swivels to face you, revealing the very man depicted in the painting.

"Yes?" he simply says with a questioning look.

When you explain you want some items identified, he says, "Very well… It's not like I was doing something useful anyway."

He begins waving his hands over the things you've brought to him, the gold amulet first. "This, a simple Amulet of Natural Armor of the first degree, an item sought by races with soft skin like us humans." His already nasal voice seemed more derisive.
He picks up the rope girdle and holds it at a distance as he observes it. "Ah! Surprisingly, this flimsy rope is a Belt of Mighty Constitution. A common trinket in magic shops sold to anyone who wants a boost to their all-around healthiness. This one is also the most basic and weakest design."
The potion he looks over for one second before he says, "How easy, 'tis a Potion of Lesser Restoration. Do you have any stronger equipment to identify?"
He looks at Akiros' sword and arrows, "This sword has the most basic enchantment on it, but these arrows, they have the same level 1 enchantment, but the also have the ability to target the heart of any Magical Beasts you might fight, maiming them and causing great damage. A Bane effect is what we call it in the profession and, to clarify, not every strange creature out there is what we define as a magical beast, it is a specific subset."

He sits back down in his chair, "But all of that is just my professional opinion. I cannot be held liable as to any curses or damages resulting from using these items. Or… "
He steeples his hands, "For a fee, I could conduct a more thorough analysis. I can even insure you against any curses I don't notice. It's just 70 gold per item. I wouldn't recommend anyone else in town, particularly if they're cheaper. You can't just risk your safety when it comes to curses."



Aericsteele
Pushing past the cathedral to Erastil and the archery practice in the town square, you eventually get back to an intersection and you turn south to the second building from the corner. The surveyor wasn't kidding, it was a simple wooden two-storey residence. On the unlocked front door hung an iron holy symbol of Iomedae showing no signs of weathering.

Stepping inside, a bell above you rings and looking around the front room, it was about 20 feet across housing 4 pews facing a wooden altar in which a similar longsword to Mykael's was embedded. However the sword was smaller, as if sized for a child, and badly scratched and beaten.

Then you hear the clunk of wood on wood followed by a footstep and anther clunk. The sounds repeat as a pale gnome with light greying hair comes into view, a crutch under one arm. His face slowly lights up with joy and you swear that for a second his skin tone returns to a tan and his hair turns brown. He slowly approaches, speaking excitedly, "Greetings good stranger! It is great to see a shining defender of the faith in my humble abode! I should hope that I can call call you friend by name after our talk! I am Hegin Krembua, once a man of the sword like yourself. What do I call you? What brings you to our town? Are you a crusader?"



Post Date: 13th Aug, 2016 - 9:33pm / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

Page 242 Land Stolen Kingmaker Pathfinder ICon

Theaton frowns at the inn keeper. "I guess you do not wish my gold. I will spend it elsewhere. Have a good day." He turns and leaves the Wedded Trout.

14th Aug, 2016 - 4:17am / Post ID: #
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Land Stolen Kingmaker Pathfinder ICon

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"That's not a loss for us," the barkeep mutters as he heads back to the counter.

Looking up and down the streets nearby, Theaton sees the Rusty anchor to the south by the docks. There is a group of noisy, drunken sailors that the crowds are avoiding. To the southeast and also nearby is the exact opposite, the Bear Hug tavern that seems to be frequented by guards, probably watching the other crowd in case it spirals out of control.

To the West, past the town square and also frequented by guards and mercenaries is the Minuteman Inn. And if you ask around, you can find out the locations of Benny's Stop and the Dart and Drake, as well as the Midnight Cafe, famously placed outside the town walls.



Post Date: 14th Aug, 2016 - 4:59am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

ICon Pathfinder Kingmaker Stolen Land

The lone smalI earth elemental I summon charges into combat, attacking the wolf currently on me. As this happens, I take a 5-foot step back and out of harms reach before casting my spell of Invisibility. Midnight lashes out at the wolf attacking her while Caelum continues to fight.

Out of Character:
To determine Caelum's claw damage, subtract 3 and then divide the remainder by 2 (Rounding up) and add 3. Hmm… JB would you mind programming a d3 option into the dice?

4 damage for Midnight doesn't add up. I'll post her stats again - it's been a while and you likely looked at a smaller horse's stats or one that wasn't combat trained biggrin.gif She gets +5 to attack (BAB +1 + 5 Strength - 1 Size) and does 1d6+5 with her two hoof attacks and 1d4+5 with her bite (Since combat trained, all of her attacks are primary).

Midnight
N Large animal
Init +2, Senses: low-light vision, scent; Perception +8
AC 18, Touch 13, Flat-footed 14 (+4 Dexterity, +2 Natural, -1 size, +3 armor)
HP: 19 (2d8+10)
Fort +8, Ref +7, Will +3
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+5)
Space 10 ft; Reach 5 ft
Strength 20, Dexterity 18, Con 21, Int 2, Wisdom 17, Charisma 11
Base Atk +1; CMB +7; CMD 21 (25 vs. Trip)
Feats: Endurance, Run
Skills: Perception +8
SQ Combat Trained
Hide Shirt Barding

Caelum
Small Air Elemental Biped Eidolon
Init +2, Senses: Darkvision (60 ft.); Perception +16
AC 17, Touch 13, Flat-footed 15 (+2 Dexterity, +1 Size, +4 Natural)
HP: 20
Fort +5, Ref +2, Will +4
Speed 30 ft.
Melee 2 claws +6 (1d3+3), Slam +6 (1d6+3)
Space 5 ft; Reach 5 ft
Strength 17, Dexterity 15, Con 15, Int 7, Wisdom 10, Charisma 11
Base Atk +2; CMB +4; CMD 16
Feats: Skill Focus - Perception

Small Earth Elemental
AC 17, touch 10, flat-footed 17 (-1 DX, +7 natural, +1 size)
HP 17, Fort +6, Ref -1, Will +4, Immune elemental traits (Immune to bleed, paralysis, poison, sleep, stunning, critical hits, flanking, precision-based attacks like sneak attack)
Improved Bull Rush, Power Attack (-1 attack, +3 damage - not added into listed stats)
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7)
Earth Mastery (+1 attack and damage if both it and foe are touching the ground - not added into listed stats)
ST 20, DX 8, CN 17, IQ 4, WS 11, CH 11
BAB +2, CMB +6, CMD 15
Senses: darkvision 60 ft., tremorsense 60 ft.; Perception +4
Languages: Terran

My creatures will always charge and power attack if able. This brings their Attack to +10, Damage to 1d6+11, and their AC to 15.

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Post Date: 14th Aug, 2016 - 2:14pm / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

ICon Pathfinder Kingmaker Stolen Land - Page 242

Theaton decides to go to the shops to resupply himself with arrows and food for him and White fang. He will also see about stabling his horse. He will look in the armor and weapons shop to see if any have some better weapons that he may be interested in.

14th Aug, 2016 - 6:16pm / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

ICon Pathfinder Kingmaker Stolen Land D&D / Pathfinder Archive - Page 242

The Second says...

Zork readily agrees and hands over the items and gold for him to check. "Shall I wait or will this be awhile? Also, do you have special items for sale? I am waiting on a goodly amount of gold from the Stag Lords for bringing in the bandits."

Out of Character: Was it only the amulet?




 
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