I instruct the small earth elementals to quickly dig a grave for the five bandits and then place them in it while I gather the deceased's belongings. I then cast Detect Magic on it all. After, I call Caelum back, remount my phantom steed, and continue on!
Zork agrees with Theaton and follows the lead given to him about the Don Orr hoping that Mykael will come along.
"The approach should be as customers I believe otherwise what are we planning to find out more about the corrupt practices of this crime boss?"
Theaton replies, "Yes, That is a good idea. We go as customers to see what information we find out. Getting in and out safely is the best bet. If we find things amiss I would much rather be outside to do something about it than inside their home turf out numbered."
Diarmadhim
Earn 675 XP!
None of the items are magical, but you reckon you recognise the balls as part of a billiard set, worth 4 silver if it were new. You remember such a game once being played on the table of your family home.
As night approaches, you have to camp out in the plains under the stars. The tired steed is dismissed and melds back into its smoky components, diffusing into the air and blown away by the wind.
Oathday 2nd Erastus
By midday on this windy day your quick mount takes you onto the road to Restov. Later, you pass by the understaffed Fort Serenko and not long after, 6 riders heading west. Their leader wears a shining breastplate and holds a lance and shield, the others have breastplates and carry bows. As they ride by you, he compliments, "That is one amazing looking horse!"
Party
The three of you cross the town again, heading past the market stalls into the run-down slum in the northeast. The houses seem to be made of flimsier wood and do not rise as high as those of other districts. Some people can't even afford that, opting to live in tents, others just with bedrolls under the open sky.
And yet, it seems like it's nicer this time of year as people here are also preparing for tomorrow's holiday. The drab green-brown flags do not seem out of place and even a priest of Erastil helps the poor while also proselytising.
As you approach the street and the building, you can see two burly bodyguards in studded leather either side of a cellar door. At that moment, a few of the beggars sitting around get up and approach you, asking for a few coins or any food your can spare. The small crowd stymies your progress forward, but don't block you completely.
Wealday 1st Erastus
After camp is setup and just before I go to bed, I summon a lyrakien azata and ask that it attempt to cure my wounds and perform for me to assuage the effects of traveling hard today.
Oathday 2nd Erastus
"Thank you! You each look quite dashing yourselves. I wish you happy and safe travels!" I reply as I ride past.
Out of Character:
Traveler's Friend (Su): Once per day, a creature may spend a minute listening to a lyrakien's performance - doing so removes the effects of exhaustion and fatigue from the listener.
I will have the summoned steeds hustle and do a forced march. If I take damage from it too (I couldn't find anything that said I would), I will only do it for three hours at the end of each day. If not, we'll hustle the whole way in order to ensure I get there with some time to spare in looking for the rest of the group. At the end of each day's ride, I will summon a lyrakien azata and ask them for healing and to perform so I can benefit from their Traveler's Friend ability.
Question - were the other riders heading toward or away from Fort Serenko? Also, where is Fort Serenko in relation to Oleg's Trading Post on the large map you made?
Edited: Diarmadhim on 18th Sep, 2016 - 11:20am
Zork says, "Today is your lucky day!" he takes out the rest of his silver pieces (116) and coppers (2) and adds in 10 gold for a measure and throws it in the air especially around the guards so they are taken up in the frenzy. In the confusion Zork will see if he can get through the cellar door easily. If confronted he will throw five more gold nearby and shout, "Here, here is more gold!"