ICon Pathfinder Kingmaker Stolen Land - Page 51 of 279

Theaton heads up the vines to see if he can - Page 51 - D&D / Pathfinder Archive - Posted: 27th Apr, 2015 - 3:26am

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25th Apr, 2015 - 2:48pm / Post ID: #
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ICon Pathfinder Kingmaker Stolen Land - Page 51

Game Master says...

It becomes warm despite the clouds and an hour later your clothes are dry. You continue exploring southwards and the hills reveal themselves.

Early in the day Theaton spots a glint from a particularly rocky crag which juts out above the surrounding hills. There is a 5 foot wide crack in the rock, overgrown with years worth of vines.

Out of Character: Using the fast track, hat puts Zork on level 2! Post you leveled up character in the character thread, and ask if you have any questions.

Reconcile Edited: iCon on 25th Apr, 2015 - 3:06pm



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25th Apr, 2015 - 7:47pm / Post ID: #
Zork II
Fighter Level 6
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Loner / Middle Front
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Land Stolen Kingmaker Pathfinder ICon

The Second says...

Zork looks over at Theaton to see if he caught the light and suggests a careful investigation.

Out of Character: I have no idea about it so going to ask now.



Post Date: 25th Apr, 2015 - 9:47pm / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
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ICon Pathfinder Kingmaker Stolen Land Archive Pathfinder / D&D

Theaton will guide them towards the hill where he saw the glint of something. He will get down from his horse when close to see if he can get a better look of what the glint was but approaching cautiously in case something wants to jump out.

26th Apr, 2015 - 9:17am / Post ID: #
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Page 51 Land Stolen Kingmaker Pathfinder ICon

Game Master says...

The crag rises 40 feet above the ground and roughly a hemisphere 80 feet across. The crack is large enough to walk through one at a time, however, it is 20 feet above the ground level.

There is also a tangle of vines that grow out of the ground and upwards, covering the base or the rock and also covering the entrance. It may take strength or skill to pull the vines off without falling. Theaton can't clearly see in the darkness inside, it seems he got lucky spotting a single ray of light reflecting off something.

How do you approach? Quietly? If you want to Climb, I need rolls for it, and Strength to pull the vines off, or Escape Artist to slip right through.



26th Apr, 2015 - 11:29am / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

Land Stolen Kingmaker Pathfinder ICon

The Second says...

Zork suggests to keep the horses tied far or it will make noise. He then quietly approaches and looks to see if he can climb and investigate.

Climb: 30,30
Strength: 6,9
Escape Artist: 19,6



26th Apr, 2015 - 1:51pm / Post ID: #
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ICon Pathfinder Kingmaker Stolen Land

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Zork climbs up the rock face like a natural. He tugs at the vines covering the entrance to no avail, they are too tightly anchored. When he tries to slip in between them, he contorts his way straight through. Zork feels the earth sloping downwards, but is surrounded by darkness.



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26th Apr, 2015 - 1:55pm / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

ICon Pathfinder Kingmaker Stolen Land - Page 51

The Second says...

Using his flint and steel Zork lights a torch and points it into the darkness. He takes his rope and secures it to several vines and then to himself before proceeding downward very slowly.



Post Date: 27th Apr, 2015 - 3:26am / Post ID: #

ICon Pathfinder Kingmaker Stolen Land
A Friend

ICon Pathfinder Kingmaker Stolen Land D&D / Pathfinder Archive - Page 51

Theaton heads up the vines to see if he can assist Zork in any way.

Out of Character: Climb check rolls with my +7 added: 22, 17

Once up top Theaton will see if he can cut any of the vines away. We will hack at them with his sword being careful to not cut the ones Zork tied his rope to.


 
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