Charles looks around and wonders what is going on inside the room, as he tries to make his way around he says to the others,
"I am sorry Feyra, but I had no choice but to save you which resulted all this".
Edited: Felipe on 29th Sep, 2014 - 10:31pm
A ghostly-white glow slowly fills the room as this is happening. The ghost of the oracle shortly enters the room, as he says in a low demented voice:
"The curse is upon you, fools. It's high time you learnt your lesson!"
The glow allows the heroes to see around, but barely so. This equals candlelight conditions.
From the dark side of the room, from within the opening sarcophagus, the malicious figure of a royal mummy pushes the lid aside, to reveal itself.
Other than the hundreds of embalming strips of bandages surrounding its body, a masterfully crafted headdress is decorating its head.
Those who can see the mummy, however, have little time or interest to appreciate the craftsmanship or beauty of the headdress, as the mummy's eyes glow evil and yellow for a flash of a moment. The heroes each need to make a will save. Depending on the result, the following may happen on their next round:
5 or lower: Panicked; Character drops all items held, and flees for the corridor, where they remain cowering there for 1d4 rounds. (You may roll the 1d4 along with your post.)
6-8: Nauseated by fear; the character starts, and remains puking for the entirety of their round (6 seconds). They may only perform move actions, if they wish. They are then shaken for 1d4 rounds. (On their first round, they are both nauseated and shaken)
9-10: Frightened; Character flees to safety, preferably behind another character. (Safety is a relative term.) They may also use defensive abilities, or take on a defensive stance, all at player discretion.
11-12: Shaken; The character is shaken for 1d4 rounds. (A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.)
Good luck!
Edited: Johnathan on 30th Sep, 2014 - 7:47am
Will save: Natural 1
1d4: 1
Basmet shrieks as all the pieces of lore collide in her head, the cacophony of the ghost horrid sight of the mummy fill her with a terrible fright. She shrieks as shrill note as she runs out of the room, dropping her bow right by the sarcophagus.
Feyra is frightened by the mummy's sight which can be barely seen in this dark room as she runs back behind Charlers trying to get away that horrifying thing out of her sight. Cowardly trying to hide behind him and trying to assist him if he takes a blow from the mummy however she can.
Will Save Check : 8+1-1 = 8
Specific Action : Aid Another Check : 18+5 = 23
Edited: Kamsans on 1st Oct, 2014 - 2:39pm
After Charles' question, the undead replies:
"I am your living nightmare... And the darkest corner of your petty little mind is where I a coming from..! -Prepare, to die!"
It is still not its turn, so Feyra and Basmet each have an action, limited to what they are allowed to do in their terrified condition!