Johnathan's Dungeons & Dragons 3.5 - The Artifacts Of Power - Page 35 of 54

Basmet's will cannot defend her against - Page 35 - D&D / Pathfinder Archive - Posted: 5th Oct, 2014 - 1:51am

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2nd Oct, 2014 - 9:05pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 - The Artifacts Of Power - Page 35

Since Charles is too afraid to attack the mummy, he will drink one of the special vial potions so that he has the courage in this dreadful moment.



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3rd Oct, 2014 - 10:48am / Post ID: #

Power Artifacts - Dragons and Dungeons Johnathans

Still hiding behind Charles she asks with a shaken voice as she tries to be ready to assist Charles if necessary however she can.

"Please answer me, my lord! Aren't you the Great Pharaoh, Khufu, possessor of the Nemes Headdress? We didn't come here with ill intent! We are searching for only one man! And we had no intent in disturbing you! "

Aid Another Check : 13+5 = 18
Trigger : If attacked- For defense

Reconcile Edited: Kamsans on 3rd Oct, 2014 - 10:50am



3rd Oct, 2014 - 3:17pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 - The Artifacts Of Power Archive Pathfinder / D&D

Basmet fumbles in her component pouch, pulling our the husk of a preserved firefly. She says the magical command for Light, allowing the buckler she pulls out to shine. She should see as long this darkness was not magical, she hoped.



Post Date: 3rd Oct, 2014 - 7:26pm / Post ID: #

Johnathan's Dungeons & Dragons 3.5 - The Artifacts Of Power
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Page 35 Power Artifacts - Dragons and Dungeons Johnathans

The magical light penetrates the darkness, revealing the awe-inspiring but yet horrible sight of the Royal Mummy. Its headdress seems intact and wonderful, while the rest is just a pile of embalming bandages surrounding the corpse of the Pharaoh.

At same time, the mummy continues to approach Charles, with slow and steady steps:

"The Nemes Headdress is truly a wondrous item, worthy of being in my possession!.. *low growl* (Whispering *smile* ... You did not disturb me, peasant, for I. Cannot. Be. Disturbed..! By the power of the gods themselves, granted to me by the Nemes and my heritage, I will allow you a single choice... Take your own lives, or suffer a fate worse than death!"

His final words seemed to contain something of great supernatural power, forcing all three to make an additional will save. Remember to add penalties for being frightened by the previous effect, and also keep count of the rounds of fear remaining.

The distances are:
Pharaoh -8 feet- Charles -2 feet- Feyra.
Basmet is 10 feet away from the lot.
There's enough room to run around the mummy but that would mean walking through its reach.

(Also, it's important to note that the shaken condition doesn't force a character out of combat, but anything worse does.)

The potion that Charles drank grants him the regular bonuses of the spell bless for 1 minute.

Reconcile Edited: Johnathan on 3rd Oct, 2014 - 7:27pm

3rd Oct, 2014 - 7:50pm / Post ID: #

Power Artifacts - Dragons and Dungeons Johnathans

Will Save: 18 (Natural).

1d4 roll: 2.

Since Charles is still in the shaken condition, he walks backwards to keep a good distance away from the mummy while still pointing the weapon at him. At the same time he looks around for things like rocks so he can use them to hit the monster.



Post Date: 4th Oct, 2014 - 8:48am / Post ID: #

Johnathan's Dungeons & Dragons 3.5 - The Artifacts Of Power
A Friend

Johnathan's Dungeons & Dragons 3.5 - The Artifacts Of Power

There are no rocks, but plenty of treasure. Since there was no mention of Charles dropping the gemstone once he picked it up, we can even assume he's still holding it.

The blue sapphire gemstone is an improvised weapon that deals a static 1 point of damage. Improvised means you take a -4 penalty on attack rolls with it, as it was not designed as a weapon. To throw it, make an attack roll, adding your BAB, Dexterity, and special modifiers to your attack roll (Such as the potion that Charles just drank), then deduct 4. There's no damage roll. Instead you add 1 to your Strength modifier. A natural 20 is a critical threat.

Reconcile Edited: Johnathan on 4th Oct, 2014 - 8:53am

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5th Oct, 2014 - 1:47am / Post ID: #

Johnathan's Dungeons & Dragons 3.5 - Artifacts Power - Page 35

Will save: 4 +4 = 8

Basmet is so afraid of the creature that she crudely loses her lunch on the floor. She only manages to pull out her shortsword because she is so distracted.

EDIT: Basmet is so afraid, she plunges the sword into the leather covering her abdomen, doing 1 damage.

Reconcile Edited: iCon on 5th Oct, 2014 - 2:07am



Post Date: 5th Oct, 2014 - 1:51am / Post ID: #

Johnathan's Dungeons & Dragons 3.5 - The Artifacts Of Power
A Friend

Johnathan's Dungeons & Dragons 3.5 - Artifacts Power D&D / Pathfinder Archive - Page 35

Basmet's will cannot defend her against the effect, as she stabs herself. The magic doesn't force her to perform direct suicide, but does compel her to harm herself.

Please roll for damage as if you struck an enemy in combat. The hit is automatic.

Charles' save is good enough, leaving him unaffected. We await for Feyra.


 
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