Mysterious Package
Later that night... When you arrive at your home you see a rather mysterious package at the bottom of the main door to your living room. As you get closer you can see your name, and address is on it. The words, "FRAGILE" Are placed in such a way so it is immediately identifiable. You quickly look around to see who may have left it but you do not see anyone.
Cautiously, you use your foot to nudge it but nothing happens. You pick up the package and examine it further. It was obviously hand delivered as there is nothing but a fake courier code on it. Then you suddenly realize that someone knows where you live but didn't want you to trace them. You look around again. You open your front door and enter with doubt as though someone is waiting for you. Putting the package on the table you turn the lights on and open it.
Within is a mysterious metal key of vintage design like something from the 1800s. A simple note made on rough thick paper using old calligraphy style writing addresses you boldly by your Super Hero title! The note says,
"Be it as it may, you are cordially invited to turn this key and find what awaits you. Bring your party glasses and some champagne, we will have a grand old time."
It then gives directions to a remote mountain cave about 40 miles from your current location. Surprised by all of this you look around again and then decide to give your Super Hero friends a call about your unique package. To your astonishment they also received the same package addressed to their Super Hero name! You decide to meet up at some point to discuss this most questionable invitation.
GM: The adventure begins when you put your actions.
Mysterious Package - Be A Super Hero RPG (Hover)
Shifter, Krusten, Assassin and Rasputin meet swiftly at a location they deem fit. Now together you compare your keys - they are of the same design but you can tell they open different doors.
GM: Do note that just because you asked a Character, that you do not control, to do something does not necessarily mean it is done. Therefore in the case of Assassin's action I will still need to see Krusten adding that as her Character's action.
You examine the old fashioned keys, they are very similar to each other with obvious differences in the kinds of locks they will open or in other words they are definitely for different key holes.
GM: The image below shows how they look.
Krusten tries to sense danger from the key but she does not feel anything emanating from it.
GM: Say what you wish to do now.
Image from MorgueFile public domain.
Mysterious Package - Be A Super Hero RPG (Hover)
Daniel is undecided about what to do, he remains at the original meeting place while the rest of you become willing passengers in Shifter's car.
The location of the cave is in an isolated region. It was once a very worked mine so there are some abandoned structures in the area. You are not totally familiar with the place but you have seen this in pictures before. At a point before the road that leads to the cave ends - Assassin decides to come out to recon the area.
GM: I need more details... Does Shifter keep driving anyway? Does Assassin continue the trek up the mountain using the road or through the forest? Say what you wish to do no now.
Shifter hopes to park his car off the road so it cannot be easily seen, not as easy task given the mountainous slope, however he is able to at least get all four wheels onto a grass patch still visible by any passersby.
Assassin immediately leaves to do his reconnaissance and before Shifter can ask Krusten to watch his car she is also doing the same as Assassin. Rasputin volunteers to stay as Shifter changes to the form of an eagle.
After 30 minutes everyone meets back at Shifter's car.
Rasputin reports that no one passed on the road while he was there.
Assassin and Krusten said they found nothing unusual - its just a cave surrounded by some old abandoned wooden structures, but they actually did not enter any to get more information about them. For them it looks like no one has been there in a very long time.
On the other hand, Shifter can see from above many vehicle tracks from above. Some look fresh, perhaps a day or two while others are much older. You see no movement and no alternative entrances or things of interest.
Meanwhile...
No word from Daniel, you wonder as a passing thought what might have happened to him.
GM: KNtoran and those who survived the last Scenario: Tell me where you want the 5% added. Everyone: Say what you wish to do now.
Daniel finds himself out of sync with the rest of the Super Heroes after finding that the doughnut shop's food likely played 'tricks' with his stomach. Now relieved, he decides to find his way to the location on his own. He looks for a cab, the trip will cost no less than a $100.
Meanwhile...
The rest of you make your way closer to the cave; Shifter in his car along with Rasputin and Assassin while Krusten looks on from a secluded area opposite the cave's entrance. Rasputin gets out of Shifter's car and acts alone to enter the cave.
As Rasputin gets closer to the cave he notices a strange tingling feeling coming over him but before he can dwell much on it he hears a sudden thud from one of the surrounding buildings as though a piece of lumber fell onto the floor.
Krusten hears the sound as well and is curious about it.
GM: Say what you wish to do now.
As Rasputin gets closer to the old structure that he thought the noise came from he feels an evil aura around it, but is that just his mind assuming something is bad? The small building has no windows and the one door to enter has a plank nailed across it to prevent it from being opened. Soon Shifter arrives near to Rasputin. The rest of you look on.
Meanwhile...
Dante finds his stomach playing up again and returns to his home to take care of business.
GM: Say what you wish to do now.
Rasputin uses his immaterial power to go through the wooden structure. As he does he can see it is rather dusty and unkempt with old wooden planks and vintage furniture strewn about the room. At the door he notices a curious trap - purposely put there or not - someone opening the front door could easily be hit by pieces of stacked wood leaning against it.
Rasputin then visits the other buildings and finds nothing of interest save for one building that seemed to serve as a waiting area for tours. Apparently, from the reading of the cobwebbed map still on one wall, there used to be an advertised 'ghost' tour service used for people who like to explore dark places. There is some other literature on a rack but Raputin cannot hold it to read unless he returns to his normal self.
Meanwhile...
The rest of you wait around for word from Rasputin.
GM: I will update your Stats soon. Swamped at the moment.