Mysterious Package - Be A Super Hero RPG - Page 4 of 8

GM: Krusten and Assassin should roll a D100 - Page 4 - Comic / Anime PBP RPGs, Reviews - Posted: 4th Dec, 2014 - 5:10pm

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Super Hero RPG story

SCENARIO - The actual Be A Super Hero RPG story is updated here.
13th Nov, 2014 - 11:37am / Post ID: #

Mysterious Package - Be A Super Hero RPG - Page 4

Assassin checks the place where Rasputin disappeared. It is a pressured trap door that is activated by weight and pulling the lever.

He then goes over to the symbol of "A masked man moving in the night" And shines his light in. The tunnel is not like other areas of the cave - it is red bricked and narrow providing just enough room for the cart you once saw to pass. It continues straight ahead and disappears out of your light's radius.

Krusten goes over to the tunnel that shows "A woman running in the field" And sees the same thing Rasputin does.

Shifter looks for similarities between the images and the brochures but finds no connection.

GM: Say what you wish to do now.



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15th Nov, 2014 - 9:31pm / Post ID: #

RPG Hero Super Be Package Mysterious

As Krusten goes deeper into the tunnel she notices it narrows and the railway tracks eventually stop so it becomes only passable at a little wider than shoulder width. With the others following from behind they watch Krusten move ahead when suddenly a concealed solid metal wall appears in their path stopping them from seeing Krusten. Shifter taps the wall and can see that it is rather tick.

Krusten on the other side feels trapped and shines her light all around. Seeing no other exit she moves a few feet ahead and sees a locked door ahead with a keyhole that would probably fit the key she received from the mysterious package.

GM: Say what you wish to do now. Keep in mind Shifter and Assassin will be unaware what Krusten is seeing or doing.



19th Nov, 2014 - 9:53pm / Post ID: #

Mysterious Package - Be A Super Hero RPG Reviews & RPGs PBP Anime / Comic

GM: I apologize for the delay in updating the Scenario.

Shifter and Assassin try to find out if there is a mechanism to open the barrier between them and Krusten but there isn't one. Then Assassin calls out to Krusten but neither of you can hear each other. Assassin then passes Shifter, exits and waits for him to plan.

Meanwhile...

Krusten looks for any traps but cannot readily see any. In any case, you were doing that before and still could not see the barrier in place so you know now that you are at your most vulnerable state.

Krusten takes her key out and heads towards the lock.

GM: Due to the fact that Assassin and Shifter are unaware what is happening to Krusten I will stop here with Krusten's updates and focus on the actions od Shifter and Assassin.



22nd Nov, 2014 - 11:06pm / Post ID: #

Page 4 RPG Hero Super Be Package Mysterious

Shifter and Assassin retreat and go to the tunnels they feel beckons their presence. In doing so you leave Krusten to whatever fate she will confront.

As Shifter enters he looks for anything that might entrap him but fails as he too is entombed in the cave. Forced to move forward he encounters a unique old metal door with a keyhole that might fit the key you received from the package.

Meanwhile...

Assassin enters the tunnel and intensely looks for any barrier that might enlcose him. As he does so he loses his footing and falls down a rusty slide only to stop in front of a metal door with a keyhole that matches the key you received.

GM: Say what you wish to do now. I only need actions for Assassin and Shifter for now.



26th Nov, 2014 - 2:30am / Post ID: #

RPG Hero Super Be Package Mysterious

Krusten turns the key and opens the door, immediately a bright light emanates from behind the door blinding her. Krusten's thoughts reflect on one of her super powers, but which one?

Meanwhile...

Assassin and Shifter unknowingly have similar experiences in opening the door but their thoughts fall upon their own super powers, but which one?

GM: I'm giving you a chance to choose the super power you believe your character would first think about at that moment. In Shifter's case if it is about shape shifting you will need to specify which animal.Say what you wish to do now.



29th Nov, 2014 - 12:17am / Post ID: #

Mysterious Package - Be A Super Hero RPG

GM: The following happens to each of your Characters:

Krusten finds herself sitting in the waiting room of an office. Everyone is engaged in the usual bored activities of such an environment: reading a magazine, half sleeping, looking around, staring at the ceiling, etc.

Meanwhile...

Shifter finds himself standing near a large tree in the form of a lion within a big open plain that resembles that of African territory. Nearby is a lioness and a few cubs.

Meanwhile...

Assassin finds himself standing in front of a large congregation of well dressed people looking keenly at him. He seems to be on a conference stand in front of a pulpit of sorts addressing them.

GM: Bet you're confused now. Say what you wish to do now.



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2nd Dec, 2014 - 12:14am / Post ID: #

Mysterious Package Be Super Hero RPG - Page 4

Assassin looks at his surroundings and deciphers that he is in some kind of evangelical church. There is a large choir behind him and he is dressed in a suit. The congregation are all dressed in their 'Sunday best' and you deduct that they are curiously awaiting what you have to say.

Meanwhile...

In the form of a Lion, Shifter goes over to where the lioness and cubs are resting. He can see they pay keen attention and respect for him. You gather this must be your pride. You look around and notice a safari vehicle parked about 400 feet away. Some men are on it with hunting rifles and scopes, they are looking your way using binoculars.

In the next 'tunnel'...

Krusten tries to use her sense of danger but cannot feel anything 'bad' about her location. She studies the room more carefully, it seems to be a dentist's office but yet there are posters about various parts of the body so then she figures that its a central waiting room for many practices: dental, general medical, etc. She can't yet tell what she is 'there' for.

GM: Say what you wish to do now.



4th Dec, 2014 - 5:10pm / Post ID: #

Mysterious Package Be Super Hero RPG Comic / Anime PBP RPGs & Reviews - Page 4

GM: Krusten and Assassin should roll a D100 against Charisma to see if they succeed. A number less than your Charisma is successful.

Shifter simply chooses a wait and see approach to the situation. The men put down their binoculars, talk for a few minutes while looking in your direction, shake hands and then pick up their rifles and aim in your direction.

GM: Say what you wish to do now.



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