D12 Clock Dice

D12 Clock Dice - Board, Card, RPG Reviews - Posted: 9th May, 2015 - 8:40pm

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22nd September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Warlock
Warlock
Paladin
Paladin
Fighter
Fighter
Cleric
Cleric
Rogue
Rogue
Ranger
Ranger
Draconian
Draconian
Barbarian
Barbarian
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Wizard

Posts: 4 - Views: 329
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Post Date: 5th May, 2015 - 1:14pm / Post ID: #

D12 Clock Dice

D12 Clock Dice

Based on your experiences what for you was the D12 Clock Dice's rating, pros and cons?

D12 Clock Dice
D12 Clock Dice (Hover)

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6th May, 2015 - 4:12pm / Post ID: #

Dice Clock D

Interesting idea but not likely one that I would use because as a GM I would want to control times that things take place rather than have it random and not make sense with the rest of the game.



8th May, 2015 - 1:45pm / Post ID: #

D12 Clock Dice Reviews RPG & Card Board

It could be useful to find out when a past event took place rather than present. I agree though, having current adventure time not randomized is better for the GM and players too.



9th May, 2015 - 8:40pm / Post ID: #

Dice Clock D

Dice tends to take out the thinking but oddly enough certain die rolls might cause the GM to think even more so his game makes sense or bass logical flow.




 
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