True, I think if the placement of men was not so random then it would help, because then you would know which borders to protect. Random placement causes the first player to be more aggressive.
Actually, another thought... maybe if there can be a limit of how many men could fit in one square for a one on one game then that would be the cure!
Well that is a good thought but I can see that being a hinderance to the game. Something I thought of that may make it more fair is limit the attacks. Say you can only attack 4 places in first round, six the second round 8 the third round. That would make you have to think more of where you want to go and do.
Limit attacks, that is a good idea. That will definitely give the second player chance to recover, but really it won't matter much if there is a pile up of troops in one spot, because the second round does not give you much pieces. KN I do think that is the best suggestion yet though, maybe I will keep the other ideas for a version 2.
Limited attacks should help I also had thought some times if every one received the same number of men for the first round it might balance thing a bit also.
That is all get 7 men for placement on first turn instead of player one gets 7 player two 3 most of the time. The limited attacks would also help that of course.
QUOTE (Krakyn) |
That is all get 7 men for placement on first turn instead of player one gets 7 player two 3 most of the time. |
QUOTE (krakyn @ 28-May 08, 12:08 PM) |
Limited attacks should help I also had thought some times if every one received the same number of men for the first round it might balance thing a bit also. |